here are some ads scripts for scout, soldier, and demo (partially sniper too) that require sv_cheats 1 so arent useful at all but fuck man im bored so i put em together. execute these properly and you should get an ads-like effect when playing with sv_cheats. if you are using non-stock items, comment out the stock and uncomment the one you use.
this could probably fuck up mouse1/mouse2 binds so put this shit in a separate cfg if you dont know what it all does'
edit: yeah mouse2 is the ads button
edit 2: my man susa limited made this fucking sick animation for the smg, so it's basically like actually using ADS in another game. https://www.youtube.com/watch?v=JvguMvkuSHw&feature=youtu.
framework for classes that dont have alt attacks
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bind mouse1 +firezoom;
bind mouse2 +zoom;
alias +firezoom "+attack;checkzoom";
alias +zoom "+ads;alias checkzoom +ads";
alias -firezoom "-attack;";
alias -zoom "-ads;alias checkzoom none";
alias checkzoom none;
alias none "";
for classes that do
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unbind mouse1;
unbind mouse2;
bind mouse1 +firezoom;
bind mouse2 +zoom;
alias +firezoom "+attack;checkzoom;"
alias +zoom "+ads;alias checkzoom +ads;+attack2"
alias -firezoom "-attack;checkzoom"
alias -zoom "-ads;alias checkzoom none;-attack2"
alias checkzoom none
alias none ""
soldier pack
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//rocket launcher
bind "1" "slot1;alias +ads tf_viewmodels_offset_override -10 -8.4 -4;-ads;checkzoom";
//shotty
bind "2" "slot2;alias +ads tf_viewmodels_offset_override -10 -8.0 4;-ads;checkzoom";
//bison
//bind "2" "slot2;alias +ads tf_viewmodels_offset_override -10 -5 2;-ads;checkzoom";
//panic
//bind "2" "slot2;alias +ads tf_viewmodels_offset_override -10 -8.1 3.5;-ads;checkzoom";
//reserve
//bind "2" "slot2;alias +ads tf_viewmodels_offset_override -10 -8.1 2;-ads;checkzoom";
//banners and gunboats
//bind "2" "slot2;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom";
//melee
bind "3" "slot3;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom";
alias "-ads" "tf_viewmodels_offset_override 0 0 0";
demo, requires second framework
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//grenade launcher
bind "1" "slot1;alias +ads tf_viewmodels_offset_override -15 -6.5 -1.9;-ads;checkzoom";
//loch
//bind "1" "slot1;alias +ads tf_viewmodels_offset_override -25 -7.6 -2.8;-ads;checkzoom";
//bomber and loose cannon for all my gimmicky euros out there
//bind "1" "slot1;alias +ads tf_viewmodels_offset_override -25 -7 -1.3;-ads;checkzoom";
//sticks and quickie
bind "2" "slot2;alias +ads tf_viewmodels_offset_override -25 -9.3 2.2;-ads;checkzoom";
//ScoRes
//bind "2" "slot2;tf_viewmodels_offset_override -25 -9.3 0;-ads;checkzoom";
//shields and jumper
//bind "2" "slot2;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom";
//melee
bind "3" "slot3;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom";
alias "-ads" "tf_viewmodels_offset_override 0 0 0";
scout, requires second framework if you want to use the sandman or wrap
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//scattergun
bind "1" "slot1;alias +ads tf_viewmodels_offset_override -20 -5.3 3;-ads;checkzoom";
//shortstop
//bind "1" "slot1;alias +ads tf_viewmodels_offset_override -20 -5.3 1.3;-ads;checkzoom";
//soda pooper and force a nature
//bind "1" "slot1;alias +ads tf_viewmodels_offset_override -10 -5.7 2;-ads;checkzoom";
//baby face
//bind "1" "slot1;alias +ads tf_viewmodels_offset_override -10 -5.3 1.5;-ads;checkzoom";
//backshitter
//bind "1" "slot1;alias +ads tf_viewmodels_offset_override -10 -5.9 2;-ads;checkzoom";
//el pistole and les other pistoles
bind "2" "slot2;alias +ads tf_viewmodels_offset_override -15 -5.3 1.8;-ads;checkzoom";
//other scout secondaries
//bind "2" "slot2;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom";
//melee
bind "3" "slot3;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom";
alias "-ads" "tf_viewmodels_offset_override 0 0 0";
sniper, WIP, use second one. i think zooming in with the scope is now a hold thing
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//sniper primaries
bind "1" "slot1;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom;bind mouse2 +attack2";
//stock smg
bind "2" "slot2;alias +ads tf_viewmodels_offset_override 0 -8.5 3;-ads;checkzoom; bind mouse2 +zoom";
//other secondaries
//bind "2" "slot2;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom; bind mouse2 +zoom";
//melee
bind "3" "slot3;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom";
alias "-ads" "tf_viewmodels_offset_override 0 0 0";
screenshots
Show Content
also yeah if these dont work straight off the bat hit 1 or 2 or whatever a few times to get it working
here are some ads scripts for scout, soldier, and demo (partially sniper too) that require sv_cheats 1 so arent useful at all but fuck man im bored so i put em together. execute these properly and you should get an ads-like effect when playing with sv_cheats. if you are using non-stock items, comment out the stock and uncomment the one you use.
this could probably fuck up mouse1/mouse2 binds so put this shit in a separate cfg if you dont know what it all does'
edit: yeah mouse2 is the ads button
edit 2: [url=http://www.teamfortress.tv/user/SUSAltd]my man susa limited[/url] made this fucking sick animation for the smg, so it's basically like actually using ADS in another game. https://www.youtube.com/watch?v=JvguMvkuSHw&feature=youtu.
framework for classes that dont have alt attacks
[spoiler]
bind mouse1 +firezoom;
bind mouse2 +zoom;
alias +firezoom "+attack;checkzoom";
alias +zoom "+ads;alias checkzoom +ads";
alias -firezoom "-attack;";
alias -zoom "-ads;alias checkzoom none";
alias checkzoom none;
alias none "";[s][/s]
[/spoiler]
for classes that do
[spoiler]unbind mouse1;
unbind mouse2;
bind mouse1 +firezoom;
bind mouse2 +zoom;
alias +firezoom "+attack;checkzoom;"
alias +zoom "+ads;alias checkzoom +ads;+attack2"
alias -firezoom "-attack;checkzoom"
alias -zoom "-ads;alias checkzoom none;-attack2"
alias checkzoom none
alias none ""[/spoiler]
soldier pack
[spoiler]//rocket launcher
bind "1" "slot1;alias +ads tf_viewmodels_offset_override -10 -8.4 -4;-ads;checkzoom";
//shotty
bind "2" "slot2;alias +ads tf_viewmodels_offset_override -10 -8.0 4;-ads;checkzoom";
//bison
//bind "2" "slot2;alias +ads tf_viewmodels_offset_override -10 -5 2;-ads;checkzoom";
//panic
//bind "2" "slot2;alias +ads tf_viewmodels_offset_override -10 -8.1 3.5;-ads;checkzoom";
//reserve
//bind "2" "slot2;alias +ads tf_viewmodels_offset_override -10 -8.1 2;-ads;checkzoom";
//banners and gunboats
//bind "2" "slot2;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom";
//melee
bind "3" "slot3;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom";
alias "-ads" "tf_viewmodels_offset_override 0 0 0";[/spoiler]
demo, requires second framework
[spoiler]//grenade launcher
bind "1" "slot1;alias +ads tf_viewmodels_offset_override -15 -6.5 -1.9;-ads;checkzoom";
//loch
//bind "1" "slot1;alias +ads tf_viewmodels_offset_override -25 -7.6 -2.8;-ads;checkzoom";
//bomber and loose cannon for all my gimmicky euros out there
//bind "1" "slot1;alias +ads tf_viewmodels_offset_override -25 -7 -1.3;-ads;checkzoom";
//sticks and quickie
bind "2" "slot2;alias +ads tf_viewmodels_offset_override -25 -9.3 2.2;-ads;checkzoom";
//ScoRes
//bind "2" "slot2;tf_viewmodels_offset_override -25 -9.3 0;-ads;checkzoom";
//shields and jumper
//bind "2" "slot2;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom";
//melee
bind "3" "slot3;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom";
alias "-ads" "tf_viewmodels_offset_override 0 0 0";[/spoiler]
scout, requires second framework if you want to use the sandman or wrap
[spoiler]
//scattergun
bind "1" "slot1;alias +ads tf_viewmodels_offset_override -20 -5.3 3;-ads;checkzoom";
//shortstop
//bind "1" "slot1;alias +ads tf_viewmodels_offset_override -20 -5.3 1.3;-ads;checkzoom";
//soda pooper and force a nature
//bind "1" "slot1;alias +ads tf_viewmodels_offset_override -10 -5.7 2;-ads;checkzoom";
//baby face
//bind "1" "slot1;alias +ads tf_viewmodels_offset_override -10 -5.3 1.5;-ads;checkzoom";
//backshitter
//bind "1" "slot1;alias +ads tf_viewmodels_offset_override -10 -5.9 2;-ads;checkzoom";
//el pistole and les other pistoles
bind "2" "slot2;alias +ads tf_viewmodels_offset_override -15 -5.3 1.8;-ads;checkzoom";
//other scout secondaries
//bind "2" "slot2;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom";
//melee
bind "3" "slot3;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom";
alias "-ads" "tf_viewmodels_offset_override 0 0 0";[/spoiler]
sniper, WIP, use second one. i think zooming in with the scope is now a hold thing
[spoiler]
//sniper primaries
bind "1" "slot1;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom;bind mouse2 +attack2";
//stock smg
bind "2" "slot2;alias +ads tf_viewmodels_offset_override 0 -8.5 3;-ads;checkzoom; bind mouse2 +zoom";
//other secondaries
//bind "2" "slot2;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom; bind mouse2 +zoom";
//melee
bind "3" "slot3;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom";
alias "-ads" "tf_viewmodels_offset_override 0 0 0";[/spoiler]
screenshots
[spoiler]http://i.imgur.com/3REPNyg.jpg
http://i.imgur.com/2EM6YVw.jpg
http://i.imgur.com/W0hetYd.jpg
http://i.imgur.com/Mb256yX.jpg
http://i.imgur.com/uDkFioF.jpg
http://i.imgur.com/w41twln.jpg
[/spoiler]
also yeah if these dont work straight off the bat hit 1 or 2 or whatever a few times to get it working
SizzlingCalamariVery cool. Screenshots?
i wouldnt say this is my finest work and i just rushed it out for the sake of making the idea public but
http://i.imgur.com/3REPNyg.jpg
http://i.imgur.com/2EM6YVw.jpg
http://i.imgur.com/W0hetYd.jpg
http://i.imgur.com/Mb256yX.jpg
http://i.imgur.com/uDkFioF.jpg
http://i.imgur.com/w41twln.jpg
the soldier ones are probably the best
[quote=SizzlingCalamari]Very cool. Screenshots?[/quote]
i wouldnt say this is my finest work and i just rushed it out for the sake of making the idea public but
http://i.imgur.com/3REPNyg.jpg
http://i.imgur.com/2EM6YVw.jpg
http://i.imgur.com/W0hetYd.jpg
http://i.imgur.com/Mb256yX.jpg
http://i.imgur.com/uDkFioF.jpg
http://i.imgur.com/w41twln.jpg
the soldier ones are probably the best
the pipe/sticky and pistol ones look pretty cool
the pipe/sticky and pistol ones look pretty cool
How practical is it? I feel that reload animation would cover 95% of the screen
How practical is it? I feel that reload animation would cover 95% of the screen
spammyhHow practical is it? I feel that reload animation would cover 95% of the screen
it's incredibly impractical
i just release mouse2 when i reload because of how it literally does cover 95% of the screen
[quote=spammyh]How practical is it? I feel that reload animation would cover 95% of the screen[/quote]
it's incredibly impractical
i just release mouse2 when i reload because of how it literally does cover 95% of the screen
The smg is really good cause the sights actually line up. I think it's something like
tf_viewmodels_offset_override 0 -8.5 3
but I may be wrong.
Screenshot:
https://puu.sh/qkfGS/4da85dae0f.jpg
The smg is really good cause the sights actually line up. I think it's something like
tf_viewmodels_offset_override 0 -8.5 3
but I may be wrong.
Screenshot:
https://puu.sh/qkfGS/4da85dae0f.jpg
consumonnThe smg is really good cause the sights actually line up. I think it's something like
tf_viewmodels_offset_override 0 -8.5 3
but I may be wrong.
Screenshot:
https://puu.sh/qkfGS/4da85dae0f.jpg
i can add more of these if people find the values, im just too fucking lazy to find my own
[quote=consumonn]The smg is really good cause the sights actually line up. I think it's something like
tf_viewmodels_offset_override 0 -8.5 3
but I may be wrong.
Screenshot:
https://puu.sh/qkfGS/4da85dae0f.jpg[/quote]
i can add more of these if people find the values, im just too fucking lazy to find my own
I modified the script in the OP a bit to add an animation, zoom, and lowered sensitivity because I thought it would be cool. The main thing is that the animation uses the "wait" command so it wouldn't work unless sv_allow_wait_command was on.
[url=https://youtu.be/JvguMvkuSHw]I modified the script in the OP a bit[/url] to add an animation, zoom, and lowered sensitivity because I thought it would be cool. The main thing is that the animation uses the "wait" command so it wouldn't work unless sv_allow_wait_command was on.
toads_tfit's incredibly impractical
Valves adding it to MM I promise.
[quote=toads_tf]it's incredibly impractical [/quote]
Valves adding it to MM I promise.
SUSAltdI modified the script in the OP a bit to add an animation, zoom, and lowered sensitivity because I thought it would be cool. The main thing is that the animation uses the "wait" command so it wouldn't work unless sv_allow_wait_command was on.
that animation is really fucking cool, i was thinking of adding an fov change to make it look like a zoom but great fucking work my man
it doesnt matter about the wait command, (it seemed to work on pubs at tough break with this stupid movie script spammer i worked on), if cheats is off that will be off for sure
damn that would be really cool if valve added some support for this kind of stuff w/o cheats, even if its banned in competitive
[quote=SUSAltd][url=https://youtu.be/JvguMvkuSHw]I modified the script in the OP a bit[/url] to add an animation, zoom, and lowered sensitivity because I thought it would be cool. The main thing is that the animation uses the "wait" command so it wouldn't work unless sv_allow_wait_command was on.[/quote]
that animation is really fucking cool, i was thinking of adding an fov change to make it look like a zoom but great fucking work my man
it doesnt matter about the wait command, (it seemed to work on pubs at tough break with this stupid movie script spammer i worked on), if cheats is off that will be off for sure
damn that would be really cool if valve added some support for this kind of stuff w/o cheats, even if its banned in competitive
why is wait even banned now? Is it still because of sticky spam scripts?
why is wait even banned now? Is it still because of sticky spam scripts?
eeewhy is wait even banned now? Is it still because of sticky spam scripts?
It was never even banned lol
Server ops just have the opportunity to change it with sv_allow_wait_command
Valve has it set to 1 by default anyways
[quote=eee]why is wait even banned now? Is it still because of sticky spam scripts?[/quote]
It was never even banned lol
Server ops just have the opportunity to change it with sv_allow_wait_command
Valve has it set to 1 by default anyways
Decimationeeewhy is wait even banned now? Is it still because of sticky spam scripts?
It was never even banned lol
Server ops just have the opportunity to change it with sv_allow_wait_command
Valve has it set to 1 by default anyways
solaPLEASE STOP REPLYING TO ELLIOT HE IS TRYING TO BAIT YOU AND SUCCEEDING, EVERYONE KNOWS HES RETARDED, JUST STOP REPLYING, DOWNFRAG AND MOVE ON
[quote=Decimation][quote=eee]why is wait even banned now? Is it still because of sticky spam scripts?[/quote]
It was never even banned lol
Server ops just have the opportunity to change it with sv_allow_wait_command
Valve has it set to 1 by default anyways[/quote]
[quote=sola]PLEASE STOP REPLYING TO ELLIOT HE IS TRYING TO BAIT YOU AND SUCCEEDING, EVERYONE KNOWS HES RETARDED, JUST STOP REPLYING, DOWNFRAG AND MOVE ON[/quote]
how do I put this in to my tf2 folder
how do I put this in to my tf2 folder