(I am reposting this thread to the proper discussion)
Hello everyone,
My name is BlitzVS, I am a scout main and a semi new mapper from tf2maps. I am currently working on a project called cp_airraid for the "Frontline!" community project. Air Raid is a 5 control point map based of of maps such as Sunshine, Badlands, Process, and Snakewater along with being created for competitive 6 v 6 format.
(Some images of the map so far)
http://imgur.com/a/qry2s
http://imgur.com/a/PSMrx
http://imgur.com/a/zPxHh
I am looking for feedback regarding layout, health pack placement, and general opinions on this map. Currently the version of this map is on A8
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and as the map updates, this thread will update as well. If you decide to leave feedback please leave it either in this thread or the tf2maps thread provided. If you run the map on any server, please leave a demo file of the map being play tested.
Link to the tf2maps post: https://tf2maps.net/downloads/cp_airraid.2086/
Thank you for helping me,
BlitzVS
(all individuals who help with feedback will be credited in the special thanks section on both the forum post and the Steam community page when the map hits the Release Candidate stages of development)
(I am reposting this thread to the proper discussion)
Hello everyone,
My name is BlitzVS, I am a scout main and a semi new mapper from tf2maps. I am currently working on a project called cp_airraid for the "Frontline!" community project. Air Raid is a 5 control point map based of of maps such as Sunshine, Badlands, Process, and Snakewater along with being created for competitive 6 v 6 format.
(Some images of the map so far)
http://imgur.com/a/qry2s
http://imgur.com/a/PSMrx
http://imgur.com/a/zPxHh
I am looking for feedback regarding layout, health pack placement, and general opinions on this map. Currently the version of this map is on A8
Show Content
and as the map updates, this thread will update as well. If you decide to leave feedback please leave it either in this thread or the tf2maps thread provided. If you run the map on any server, please leave a demo file of the map being play tested.
Link to the tf2maps post: https://tf2maps.net/downloads/cp_airraid.2086/
Thank you for helping me,
BlitzVS
(all individuals who help with feedback will be credited in the special thanks section on both the forum post and the Steam community page when the map hits the Release Candidate stages of development)
I take issue with the 1st capture point. You can't have it so closed, because it makes it difficult to contest it, if somebody is capturing it. Make it more open.
I take issue with the 1st capture point. You can't have it so closed, because it makes it difficult to contest it, if somebody is capturing it. Make it more open.
yeah, that last looks utterly uncappable
yeah, that last looks utterly uncappable