Via the CS:GO blog:
Valve[MAPS]
– A revised version of de_inferno is available in the Reserves Map group. Thanks to the CS:GO community for their continuing feedback.
– For more details, head to http://www.counter-strike.net/inferno/
[GAMEPLAY]
– Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
— This is tunable via the convar sv_timebetweenducks.
– Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
– Adjusted bomb plant animation when planting the bomb while already crouched.
– Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
– Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles
[Xbox Game DVR]
– Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.
[UI]
– Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
— NOTE: There are no gameplay behavior changes in scoped accuracy; actual accuracy and timing are unaffected. The display now more-correctly represents your current inaccuracy.
– Crosshair blur fidelity improved.
– New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.
[MISC]
– Gameplay convars for community servers & workshop maps:
— weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
— sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
— sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.
– Added cl_drawhud_force_radar to render radar with cl_draw_only_deathnotices.
– Doors are always networked to prevent peeks with high lag revealing players behind the door.
Rumor has it:
- Sorry, it appears Inferno is a repeat of Train, and not Nuke, as we don't have "Operation 8" yet
- Inferno remains in the Reserves pool, and unless that's changed before it, it will not be played at the ELEAGUE Major in January
- Valve continued their SourceMod murder spree as it appears to be broken as of this update - poke your resident community server operator to grab the newest SourceMod build
- Here's all of the Inferno-related stuff, as well as strings for that Xbox Game DVR notice: https://github.com/SteamDatabase/GameTracking/commit/d2babe6a1141607b9a6b6bd67a6f2b5915ade204
- Clicking OK on the Game DVR notice if you're on Win10 Redstone 1 will take you to this Steam Support article with instructions on how to disable it
- If you also experience performance issues in League of Legends (Riot has a notice of their own on their boards), Dota 2, Battlefield 4, and/or two other games mentioned here, doing this once for CS:GO will yield performance recoveries in those games as well, as Game DVR in Redstone 1 also supports them
- In Dota 2, the same notice you see in CS:GO will also appear there as well as of the update last night for it, which will take you to that same Steam Support article
- Now that both Valve and Riot have notices of their own, and since it's "mid-October" anyway, the notice about disclosing Threshold 2 vs. Redstone 1 when reporting issues won't be included any longer
- Here's some protobuf changes (hints for player signatures as graffiti were removed), and a lot of low-level changes: https://github.com/SteamDatabase/GameTracking/commit/61b7b3e30b585733961fdfe0ec1a388c0a61a393
- Size is ~185 MB
Via [url=http://blog.counter-strike.net/index.php/2016/10/16312/]the CS:GO blog[/url]:
[quote=Valve][MAPS]
– [B]A revised version of de_inferno is available in the Reserves Map group. Thanks to the CS:GO community for their continuing feedback.[/B]
– [B]For more details, head to [url]http://www.counter-strike.net/inferno/[/url][/B]
[GAMEPLAY]
– Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
— This is tunable via the convar sv_timebetweenducks.
– Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
– Adjusted bomb plant animation when planting the bomb while already crouched.
– Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
– Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles
[Xbox Game DVR]
– Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.
[UI]
– Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
— NOTE: There are no gameplay behavior changes in scoped accuracy; actual accuracy and timing are unaffected. The display now more-correctly represents your current inaccuracy.
– Crosshair blur fidelity improved.
– New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.
[MISC]
– Gameplay convars for community servers & workshop maps:
— weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
— sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
— sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.
– Added cl_drawhud_force_radar to render radar with cl_draw_only_deathnotices.
– Doors are always networked to prevent peeks with high lag revealing players behind the door.[/quote]
Rumor has it:
- Sorry, it appears Inferno is a repeat of Train, and not Nuke, as we don't have "Operation 8" yet
- [B]Inferno remains in the Reserves pool[/B], and unless that's changed before it, it will not be played at the ELEAGUE Major in January
- Valve continued their SourceMod murder spree as it appears to be broken as of this update - poke your resident community server operator to grab the newest SourceMod build
- Here's all of the Inferno-related stuff, as well as strings for that Xbox Game DVR notice: [url]https://github.com/SteamDatabase/GameTracking/commit/d2babe6a1141607b9a6b6bd67a6f2b5915ade204[/url]
- Clicking OK on the Game DVR notice if you're on Win10 Redstone 1 will take you to [url=https://support.steampowered.com/kb_article.php?ref=6239-DZCB-8600]this Steam Support article[/url] with instructions on how to disable it
- If you also experience performance issues in League of Legends (Riot has [url=http://boards.na.leagueoflegends.com/en/c/help-support/X6sPFPu8-fps-drops-and-crashes-after-the-windows-10-anniversary-update]a notice of their own on their boards[/url]), Dota 2, Battlefield 4, [url=https://blogs.windows.com/windowsexperience/2016/05/26/announcing-windows-10-insider-preview-build-14352/]and/or two other games mentioned here[/url], doing this once for CS:GO will yield performance recoveries in those games as well, as Game DVR in Redstone 1 also supports them
- In Dota 2, the same notice you see in CS:GO [url=https://github.com/SteamDatabase/GameTracking/commit/87476896247b88c6f44513ccb46ccbe1c1cdcb78#diff-2d7f7282af8c3b7118b0dc7b10380392L7383]will also appear there as well[/url] as of the update last night for it, which will take you to that same Steam Support article
- Now that both Valve and Riot have notices of their own, and since it's "mid-October" anyway, the notice about disclosing Threshold 2 vs. Redstone 1 when reporting issues won't be included any longer
- Here's some protobuf changes (hints for player signatures as graffiti were removed), and a lot of low-level changes: [url]https://github.com/SteamDatabase/GameTracking/commit/61b7b3e30b585733961fdfe0ec1a388c0a61a393[/url]
- Size is ~185 MB