Via the CS:GO blog:
Valve[MAPS]
Biome:
-Fixed boost with visibility glitch on A long.
-Added more crates at B boost.
-Widened mid.
-CT side of mid now splits into upper and lower.
-Redesigned connector at top of mid – now “vent”.
-Opened a window above mid, allowing nades.
-Lowered skybox and added visual cues for nading.
-Removed path between T spawn and catwalk.
-Cut the sightline between A short and outside.
-New crate on B allows jumping from site to heaven.
-Fixed various minor bugs.
Subzero:
-Redesigned A Connector.
-Removed Door on B which mostly benefited T’s.
-Removed crates in A Pit which mostly benefited T’s.
-Fixed water in spawns eating guns.
Rumor has it:
- What you see above is exactly what you get, there's nothing interesting in GameTracking (the last bit, update.sh, is a file that actually updates the repo and isn't part of the game)
- Size is ~85 MB
Via [url=http://blog.counter-strike.net/index.php/2018/11/21504/]the CS:GO blog[/url]:
[quote=Valve][MAPS]
Biome:
-Fixed boost with visibility glitch on A long.
-Added more crates at B boost.
-Widened mid.
-CT side of mid now splits into upper and lower.
-Redesigned connector at top of mid – now “vent”.
-Opened a window above mid, allowing nades.
-Lowered skybox and added visual cues for nading.
-Removed path between T spawn and catwalk.
-Cut the sightline between A short and outside.
-New crate on B allows jumping from site to heaven.
-Fixed various minor bugs.
Subzero:
-Redesigned A Connector.
-Removed Door on B which mostly benefited T’s.
-Removed crates in A Pit which mostly benefited T’s.
-Fixed water in spawns eating guns.[/quote]
Rumor has it:
- What you see above is exactly what you get, [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/57b7ec690dfeb455b93da7c01209c6d6ddadb8ca]there's nothing interesting in GameTracking[/url] (the last bit, update.sh, is a file that actually updates the repo and isn't part of the game)
- Size is ~85 MB