Upvote Upvoted 4 Downvote Downvoted
CS:GO update #4 for late 12/7/18 (12/8/18 UTC)
1
#1
Patch Notes
0 Frags +

Via the CS:GO blog:

Valve[ DANGER ZONE ]
– Fixed an issue in squad mode that caused the winning squad to not be able to play again from the victory screen.
– Added correct localizations for kills by Frag Grenade, Diversion Device, and Fire Bomb.
– Fixed a regression with motion blur graphics settings.
– Optimized memory usage when not playing Danger Zone.

[ COMMUNITY SERVERS ]
– Added a setting “sv_prime_accounts_only”. When enabled, only prime accounts can connect to the game server.
– Added console commands to support Danger Zone squads:
— sv_dz_team_count N : set DZ team size to N players per squad.
— sv_dz_jointeam_allowed 1: enable users to choose their own squad during warmup via dz_jointeam.
— sv_dz_autojointeam 0: disable players from automatically being assigned a squad when they join the server.
— dz_clearteams – remove players from all squads.
— dz_shuffle_teams – shuffle all players onto random squads.
— dz_jointeam N : Join squad #N (0 = none, valid squads range from 1 to 9).
— dz_jointeam N : Server admins only – assign a player to a particular squad. Doesn’t require sv_dz_jointeam_allowed.
– dz_jointeam only works during warmup. Use dz_clearteams / sv_dz_autojointeam 0 with care — all players must be assigned a valid squad when the game starts.

Rumor has it:

- Danger Zone teams are now identified through 10 colors
- The colors available include: green, grey, blue, purple, pink, orange, yellow, red, aqua, and beige

- This one is mostly a local sync of recent Steam Datagram system configuration changes, and localization made possible in part by contributions from Translators Like You - Thank You

- Size is close to 20 MB

Via [url=http://blog.counter-strike.net/index.php/2018/12/21582/]the CS:GO blog[/url]:

[quote=Valve][ DANGER ZONE ]
– Fixed an issue in squad mode that caused the winning squad to not be able to play again from the victory screen.
– Added correct localizations for kills by Frag Grenade, Diversion Device, and Fire Bomb.
– Fixed a regression with motion blur graphics settings.
– Optimized memory usage when not playing Danger Zone.

[ COMMUNITY SERVERS ]
– Added a setting “sv_prime_accounts_only”. When enabled, only prime accounts can connect to the game server.
– Added console commands to support Danger Zone squads:
— sv_dz_team_count N : set DZ team size to N players per squad.
— sv_dz_jointeam_allowed 1: enable users to choose their own squad during warmup via dz_jointeam.
— sv_dz_autojointeam 0: disable players from automatically being assigned a squad when they join the server.
— dz_clearteams – remove players from all squads.
— dz_shuffle_teams – shuffle all players onto random squads.
— dz_jointeam N : Join squad #N (0 = none, valid squads range from 1 to 9).
— dz_jointeam N : Server admins only – assign a player to a particular squad. Doesn’t require sv_dz_jointeam_allowed.
– dz_jointeam only works during warmup. Use dz_clearteams / sv_dz_autojointeam 0 with care — all players must be assigned a valid squad when the game starts.[/quote]

Rumor has it:

- Danger Zone teams [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/c95be0c27cf95f43e05bc42d3b898d43db234a3e#diff-2376c954aec3534dcd1d16ff16959553R23091]are now identified through 10 colors[/url]
- The colors available include: green, grey, blue, purple, pink, orange, yellow, red, aqua, and beige

- This one is mostly [url=https://github.com/SteamDatabase/GameTracking-CSGO/commit/c95be0c27cf95f43e05bc42d3b898d43db234a3e]a local sync of recent Steam Datagram system configuration changes, and localization[/url] made possible in part by contributions from [url=https://translation.steampowered.com]Translators Like You - Thank You[/url]

- Size is close to 20 MB
Please sign in through STEAM to post a comment.