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Need help with a vid: Meet the hitscan flamethrowe
posted in Videos
1
#1
0 Frags +

https://www.youtube.com/watch?v=nkB9IT4xIkg

First of all I have come to terms that Valve will never do this since they still seem indecisive about removing random crits
or random pellet spread, so why did I made the video? to practice editing and animation skills

So I need suggestions on how to improve it editing wise, criticism of the small amount of animation I did, even though I won't reanimate anything (unless it's simple enough) it'd still be very helpful, and also tell me if there is more information that I could include, or if there is a better way to present/word it.

Please and thank you.

[youtube]https://www.youtube.com/watch?v=nkB9IT4xIkg[/youtube]

First of all I have come to terms that Valve will never do this since they still seem indecisive about removing random crits
or random pellet spread, so why did I made the video? to practice editing and animation skills

So I need suggestions on how to improve it editing wise, criticism of the small amount of animation I did, even though I won't reanimate anything (unless it's simple enough) it'd still be very helpful, and also tell me if there is more information that I could include, or if there is a better way to present/word it.

Please and thank you.
2
#2
2 Frags +

Glaring stuff:

- Super grainy soldier model at start
- Super jerky follow cam on pyros feet
- Just keep the head and helmet together when they fall off, first time through i thought the head had just disappeared
- Fire transition at 0:12 is uncomfortably long
- Just change the color of the text so you don't have to have a black box behind it, that looks kinda weird

Glaring stuff:

- Super grainy soldier model at start
- Super jerky follow cam on pyros feet
- Just keep the head and helmet together when they fall off, first time through i thought the head had just disappeared
- Fire transition at 0:12 is uncomfortably long
- Just change the color of the text so you don't have to have a black box behind it, that looks kinda weird
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