So I've been messing with Lawena and Virtualdub. I want to hopefully get into editing and making some cool frag videos in the future. But I've run into a snag. When I record it looks like its been recorded in 30fps or slow motion.
I uploaded a video to youtube today: http://www.youtube.com/watch?v=hHq844i5oek
I'm not sure what I'm doing wrong, but any advice is appreciated.
I uploaded a video to youtube today: http://www.youtube.com/watch?v=hHq844i5oek
I'm not sure what I'm doing wrong, but any advice is appreciated.
you should take out the black bars around the video
forgetsyou should take out the black bars around the video
I would, but I don't really know what I'm doing haha
I would, but I don't really know what I'm doing haha
You need to take the WAV file that was output with the TGAs and set it as the audio source (Audio > From File) and then change the video frame rate to match the length of the audio (Video > Frame Rate)
atmoYou need to take the WAV file that was output with the TGAs and set it as the audio source (Audio > From File) and then change the video frame rate to match the length of the audio (Video > Frame Rate)
Pretty sure I tried that, but I'm off to bed. I'll get back to you tomorrow I guess.
Pretty sure I tried that, but I'm off to bed. I'll get back to you tomorrow I guess.
http://teamfortress.tv/forum/thread/3521-how-to-make-videos-for-tf2
Here you go, buddy.
Here you go, buddy.
I don't use Sony Vegas so I can't speak for it but I prefer to use After Effects' built in .tga sequencer and importer and just skipping the virtual dub step.
AE is pretty smart when it comes to sequenced files and once you import the sequence all you have to do is speed the footage up (eg, if you filmed at 120 fps but you want your movie to be 30 fps then speed it up by 4x). And then you can layer the audio track on a separate layer and turn on the waveform graph to line it up (find an explosion in the clip, find the waveform of that explosion since it'll be a pretty big peak, line the two up). I find TF2 doesn't record the sound properly, sometimes there'll be a big delay.
Anyway, for me, I use the .vdm function in lawena and it works fine for me, no need to manually start and stop recording.
Simply add the demo file in the VDM tab, put in the tick range you want to record, and then create the vdm file. You can chain together multiple demos and multiple segments within the same demo this way. And then when you launch TF2 you just play the first demo in the vdm sequence and TF2 will auto record all the demos and spit out the TGA sequences for all of them.
There is a bug in demos where there'll be no audio or very faint audio or it only plays certain sounds. AFAIK there's no fix, just a bug to do with skipping forward in demos, so either try rerecording, fast forwarding to the point in the demo (manually) and then recording manually or what I do when it's really pissing me off is just use FRAPS to record, delete the video and just use the audio track. You can set the resolution of FRAPS really low if you want, since you don't need the video, just the audio and FRAPS always records lossless audio anyway.
But in summary, you want to record at over 30 fps, 120 minimum really, and then speeding up the resulting TGA sequence however you want, be it in AE, virtual dub, whatever.
EDIT: standard lawena recording tool doesn't work with VDM because of mat_queue mode. Use epz's updated version:
http://teamfortress.tv/forum/thread/3518-updated-fixed-lawena-recording-tool
BONUS: also fixes koth hud timer bug and control point cap bug.
AE is pretty smart when it comes to sequenced files and once you import the sequence all you have to do is speed the footage up (eg, if you filmed at 120 fps but you want your movie to be 30 fps then speed it up by 4x). And then you can layer the audio track on a separate layer and turn on the waveform graph to line it up (find an explosion in the clip, find the waveform of that explosion since it'll be a pretty big peak, line the two up). I find TF2 doesn't record the sound properly, sometimes there'll be a big delay.
Anyway, for me, I use the .vdm function in lawena and it works fine for me, no need to manually start and stop recording.
Simply add the demo file in the VDM tab, put in the tick range you want to record, and then create the vdm file. You can chain together multiple demos and multiple segments within the same demo this way. And then when you launch TF2 you just play the first demo in the vdm sequence and TF2 will auto record all the demos and spit out the TGA sequences for all of them.
There is a bug in demos where there'll be no audio or very faint audio or it only plays certain sounds. AFAIK there's no fix, just a bug to do with skipping forward in demos, so either try rerecording, fast forwarding to the point in the demo (manually) and then recording manually or what I do when it's really pissing me off is just use FRAPS to record, delete the video and just use the audio track. You can set the resolution of FRAPS really low if you want, since you don't need the video, just the audio and FRAPS always records lossless audio anyway.
But in summary, you want to record at over 30 fps, 120 minimum really, and then speeding up the resulting TGA sequence however you want, be it in AE, virtual dub, whatever.
EDIT: standard lawena recording tool doesn't work with VDM because of mat_queue mode. Use epz's updated version:
http://teamfortress.tv/forum/thread/3518-updated-fixed-lawena-recording-tool
BONUS: also fixes koth hud timer bug and control point cap bug.
Hello I have recorded TF2 with fraps and after 3 min in to recording TF2 crashed and says 'TF2 has stopped responding' and then the window goes white. I tried putting it into full screen and that didn't work but the same thing happens with KSP and MW2. Any one know a solution?