is there anyway to make the scattergun quieter? i tried doing it myself by sorta reverse engineering the way the original sound replacement (to make it sound like stock) is made and i saw this and got really confused
https://i.gyazo.com/ddf5cd96062741f11e053b072cf486ff.png
i also asked in huds.tf discord and the advice was to just get the scattergun firing sound, and then lower the volume in audacity or something and do it that way which wont work in sv_pure 2 or whatever, whereas the way the original replacement is done it works everywhere
help pls :-D
is there anyway to make the scattergun quieter? i tried doing it myself by sorta reverse engineering the way the original sound replacement (to make it sound like stock) is made and i saw this and got really confused
[img]https://i.gyazo.com/ddf5cd96062741f11e053b072cf486ff.png[/img]
i also asked in huds.tf discord and the advice was to just get the scattergun firing sound, and then lower the volume in audacity or something and do it that way which wont work in sv_pure 2 or whatever, whereas the way the original replacement is done it works everywhere
help pls :-D
The rocket launcher sound replacement method won't allow you to use custom sounds in pure, although you can probably lower the volume of the default sound by changing "volume" or "soundlevel" in the scattergun weapon script.
If you're using weapon scripts for custom crosshairs already, you can edit it right in there, otherwise the script can be extracted from tf2_misc_dir.vpk (it's in the scripts folder and called tf_weapon_scattergun.ctx) then decrypted with CtxConverter/vice. At that point, you can edit it like a text file (change volume or soundlevel) and then put it in tf/custom/whatever/scripts/tf_weapon_scattergun.txt and it'll override the built in one.
The rocket launcher sound replacement method won't allow you to use custom sounds in pure, although you can probably lower the volume of the default sound by changing "volume" or "soundlevel" in the scattergun weapon script.
If you're using weapon scripts for custom crosshairs already, you can edit it right in there, otherwise the script can be extracted from tf2_misc_dir.vpk (it's in the scripts folder and called tf_weapon_scattergun.ctx) then decrypted with CtxConverter/vice. At that point, you can edit it like a text file (change volume or soundlevel) and then put it in tf/custom/whatever/scripts/tf_weapon_scattergun.txt and it'll override the built in one.
turbochad69If you're using weapon scripts for custom crosshairs already, you can edit it right in there,
would i just add "sound" / "soundlevel" to that file or?
[quote=turbochad69]If you're using weapon scripts for custom crosshairs already, you can edit it right in there, [/quote]
would i just add "sound" / "soundlevel" to that file or?
Sorry I should've looked at the game files before posting, it's actually volume and soundlevel under the Weapon_Scatter_Gun sections in scripts/game_sounds_weapons.txt, same file as the rocket launcher replacement
Sorry I should've looked at the game files before posting, it's actually volume and soundlevel under the Weapon_Scatter_Gun sections in scripts/game_sounds_weapons.txt, same file as the rocket launcher replacement
turbochad69Sorry I should've looked at the game files before posting, it's actually volume and soundlevel under the Weapon_Scatter_Gun sections in scripts/game_sounds_weapons.txt, same file as the rocket launcher replacement
sick ty :D
how would i go about getting an unedited version of this file
[quote=turbochad69]Sorry I should've looked at the game files before posting, it's actually volume and soundlevel under the Weapon_Scatter_Gun sections in scripts/game_sounds_weapons.txt, same file as the rocket launcher replacement[/quote]
sick ty :D
how would i go about getting an unedited version of this file
Should be in the same location as the weapon scripts, scripts folder in tf2_misc.vpk. You can extract with gcfscape
Should be in the same location as the weapon scripts, scripts folder in tf2_misc.vpk. You can extract with gcfscape
turbochad69Should be in the same location as the weapon scripts, scripts folder in tf2_misc.vpk. You can extract with gcfscape
so i've done this and changed both "soundlevel" and "volume" for "weapon_scatter_gun" but there seems to be no difference in audio
ive put the file in custom/scatter/scripts
im also using vtf crosshairs so maybe its conflicting with that file? im not sure
edit: i was changing the wrong value within game_sounds, ("scatter_gun_double" instead of "scatter_gun_single") so i got it working in the end :D
also etf2l admins said it was okay to use, as long as you dont change continuous loud noises (minigun rev, flamethrower, etc) and you dont change the volume of explosions but pistol + smg is fine (unsure about rgl / ozfort however, if ur using this then check for yourself)
here is it working with scatter + pistol + winger on half volume
edit 2: idk why but sometimes this just doesnt work in spenny dm / serveme, its very inconsistent even with preloading and ive yet to figure out why
[quote=turbochad69]Should be in the same location as the weapon scripts, scripts folder in tf2_misc.vpk. You can extract with gcfscape[/quote]
so i've done this and changed both "soundlevel" and "volume" for "weapon_scatter_gun" but there seems to be no difference in audio
ive put the file in custom/scatter/scripts
im also using vtf crosshairs so maybe its conflicting with that file? im not sure
edit: i was changing the wrong value within game_sounds, ("scatter_gun_double" instead of "scatter_gun_single") so i got it working in the end :D
also etf2l admins said it was okay to use, as long as you dont change continuous loud noises (minigun rev, flamethrower, etc) and you dont change the volume of explosions but pistol + smg is fine (unsure about rgl / ozfort however, if ur using this then check for yourself)
[url=https://drive.google.com/file/d/1kNZZoc8UpC53B01K6PNurBdz2cL_qJim/view?usp=share_link]here is it working[/url] with scatter + pistol + winger on half volume
edit 2: idk why but sometimes this just doesnt work in spenny dm / serveme, its very inconsistent even with preloading and ive yet to figure out why