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CS2 update for 11/6/24 (11/7/24 UTC, 1.40.4.6)
1
#1
Patch Notes
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Via the Steam Community:

ValveGAMEPLAY
- Various adjustments to bullet hit feedback.
- Fixed a case mid-spray where lag compensation would rewind target hitboxes further into the past than what was on screen.
- Jumping in place on a sloped surface will no longer result in players sliding a short distance.
- Fixed a bug where C4 could be defused from any height.

ANIMATION
- Fixes for IK logic to improve third-person feet posing, especially on slopes.
- Fixed a case where the feet and legs of players could pop out of position when exiting the bomb-plant animation.
- Reduced animation-related network bandwidth usage.

MATCHMAKING
- Added more detailed matchmaking stats for players who try to find a match at off-peak times of day.

MISC
- Activating an Armory Pass no longer grants the first Armory Credit immediately. All 40 Armory Credits can be earned by playing and earning XP.

MAPS
Office
- Fixed geometry in the problematic jumping corner.

Ancient
- Reworked collision on the staircase to A-main for better player movement.
- Removed a tree that was creating a distracting shadow at A site.
- Adjusted collision to better match visible geometry so that players can hug the walls more closely.
- Fixed a few lighting bugs.
- Reduced shadows to increase perf in some areas.
- Fixed some spots in house where you could get stuck.
- Fixed collision gap at the bottom of B ramp.
- Fixed some disappearing mesh.

Nuke
- Fixed some lighting errors on lower graphics settings.

Anubis
- Fixed a gap in geometry.

Rumor has it:

- The matchmaking statistics mentioned by Valve above will be shown in a tooltip that states: "Only %players% players are searching in your region, long wait expected." ("%players%" being substituted for the actual number of players searching)
- This tooltip will first appear with a yellow exclamation mark beside it, but if there are a critically low amount of players (such as during a recovery from a Steam usual weekly server update), it will turn red

- Aside from a bit of Vulkan ray-tracing plumbing and another round of localization file updates (made possible in part by contributions from Translators Like You - Thank You), this update is that of a WYSIWYG nature

- Size is ~1.3 GB (with Workshop Tools installed) - data capped users should take action now

Via [url=https://steamcommunity.com/games/CSGO/announcements/detail/4472731215261073418]the Steam Community[/url]:

[quote=Valve][b][u]GAMEPLAY[/u][/b]
- Various adjustments to bullet hit feedback.
- Fixed a case mid-spray where lag compensation would rewind target hitboxes further into the past than what was on screen.
- Jumping in place on a sloped surface will no longer result in players sliding a short distance.
- Fixed a bug where C4 could be defused from any height.

[b][u]ANIMATION[/u][/b]
- Fixes for IK logic to improve third-person feet posing, especially on slopes.
- Fixed a case where the feet and legs of players could pop out of position when exiting the bomb-plant animation.
- Reduced animation-related network bandwidth usage.

[b][u]MATCHMAKING[/u][/b]
- Added more detailed matchmaking stats for players who try to find a match at off-peak times of day.

[b][u]MISC[/u][/b]
- Activating an Armory Pass no longer grants the first Armory Credit immediately. All 40 Armory Credits can be earned by playing and earning XP.

[b][u]MAPS[/u][/b]
[b]Office[/b]
- Fixed geometry in the problematic jumping corner.

[b]Ancient[/b]
- Reworked collision on the staircase to A-main for better player movement.
- Removed a tree that was creating a distracting shadow at A site.
- Adjusted collision to better match visible geometry so that players can hug the walls more closely.
- Fixed a few lighting bugs.
- Reduced shadows to increase perf in some areas.
- Fixed some spots in house where you could get stuck.
- Fixed collision gap at the bottom of B ramp.
- Fixed some disappearing mesh.

[b]Nuke[/b]
- Fixed some lighting errors on lower graphics settings.

[b]Anubis[/b]
- Fixed a gap in geometry.[/quote]

Rumor has it:

- The matchmaking statistics mentioned by Valve above will be shown in [url=https://github.com/SteamDatabase/GameTracking-CS2/commit/e424ab85dff323adfc58b89da694c808a12a3cf9#diff-c6407972ca63f9d8d358ea904cef390438689604f83eaf6a7935d89a6e118cb1R35513]a tooltip that states[/url]: "Only %players% players are searching in your region, long wait expected." ("%players%" being substituted for the actual number of players searching)
- This tooltip will first appear with a yellow exclamation mark beside it, but if there are a critically low amount of players (such as during a recovery from a Steam usual weekly server update), it will turn red

- Aside from [url=https://github.com/SteamDatabase/GameTracking-CS2/commit/e424ab85dff323adfc58b89da694c808a12a3cf9#diff-a32627cd9fb2c637454782895f8ddeaebc43af126fb9b31dd3f6b93b9f1ed0db]a bit of Vulkan ray-tracing plumbing[/url] and another round of localization file updates (made possible in part by contributions from [url=https://valve.crowdin.com/]Translators Like You - Thank You[/url]), this update is that of a WYSIWYG nature

- Size is ~1.3 GB (with Workshop Tools installed) - data capped users should take action now
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