So, I have a few questions for the community. Basically in the next version of MGE mod I'm going to have spireking and turris arenas and I wanted to get some feedback on what the best way to implement them would be.
Right now turris regens you every 5 seconds like actual turris does, but the cap point works like koth where you have to keep control for 3min to run out the clock, rather than cap it once and you win. Spireking's point also works this way and regens only when you kill someone(or will).
So my question to everyone is, basically is this okay? or should game modes work like the original where you just have to cap the point for a minute and you win? Also whats the best way to regen on spire king, when you kill somoene, every 5 seconds like turris, or just put big health packs on top like the old spireking?
I personally think that making them koth instead of CP is better since it allows for more of a back and forth game, and more clutching, trying to keep the point or fight for it when both players have overtime. Also I don't think koth mode was out when both of those games/maps were made so that may explain why they weren't koth in the first place.
Let me know what you all think.
So, I have a few questions for the community. Basically in the next version of MGE mod I'm going to have spireking and turris arenas and I wanted to get some feedback on what the best way to implement them would be.
Right now turris regens you every 5 seconds like actual turris does, but the cap point works like koth where you have to keep control for 3min to run out the clock, rather than cap it once and you win. Spireking's point also works this way and regens only when you kill someone(or will).
So my question to everyone is, basically is this okay? or should game modes work like the original where you just have to cap the point for a minute and you win? Also whats the best way to regen on spire king, when you kill somoene, every 5 seconds like turris, or just put big health packs on top like the old spireking?
I personally think that making them koth instead of CP is better since it allows for more of a back and forth game, and more clutching, trying to keep the point or fight for it when both players have overtime. Also I don't think koth mode was out when both of those games/maps were made so that may explain why they weren't koth in the first place.
Let me know what you all think.
unlimited health and ammo like on endif for turris otherwise you won't regen in time.
unlimited health and ammo like on endif for turris otherwise you won't regen in time.
Try out turris the way it is now and make adjustments as people play it more.
Try out turris the way it is now and make adjustments as people play it more.