its a bit large imo
backcap city
Account Details | |
---|---|
SteamID64 | 76561198032283738 |
SteamID3 | [U:1:72018010] |
SteamID32 | STEAM_0:0:36009005 |
Country | United States |
Signed Up | August 22, 2012 |
Last Posted | October 11, 2015 at 6:19 PM |
Posts | 398 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.5 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1368x768 |
Refresh Rate |
60 |
Hardware Peripherals | |
---|---|
Mouse | logitech g400 |
Keyboard | none |
Mousepad | none |
Headphones | apple earbuds |
Monitor | laptop |
pyro was extremely viable on this map as was sniper.
Needs to be a bit bigger, the whole spawn house thing is unncessary as no one fights in there
i really loved the side stairwells
cool girl
GOOD MEDIc
ill tryout if crispy is on
GOOD PLAYER
that should be in HudDamageAccount.res in your resource/ui folder
you want to change the first delta_lifetime under CDamageAccountPanel to a greater number I think
pretty sure mumble has an fps counter if you want that
what xhair/hud is that
its sexy
Does anyone know how to make the ammo/health smaller, but in the same position? Thanks for the help!
I use just default brosel
does anyone know if/when sourcemod will be fixed?
thanks
@oafmeal what version of broselhud is updated
Added mat_viewportupscale and mat_viewportscale to enable rendering the world at a reduced resolution. ("mat_viewportupscale 1" and "mat_viewportscale 0.5" will downscale world rendering by 50%.)
what is this, exactly? Does it mean i can make the game look shittier to gain more fps?
did the update break huds