mechanically gifted player who is also just good at the game in general. definitely would recommend for a competent IM team looking to get their foot in the door.
Account Details | |
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SteamID64 | 76561198065248152 |
SteamID3 | [U:1:104982424] |
SteamID32 | STEAM_0:0:52491212 |
Country | United States |
Signed Up | May 14, 2014 |
Last Posted | December 29, 2020 at 7:28 PM |
Posts | 189 (0 per day) |
Game Settings | |
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In-game Sensitivity | me |
Windows Sensitivity | me |
Raw Input | |
DPI |
me |
Resolution |
me |
Refresh Rate |
me |
Hardware Peripherals | |
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Mouse | me |
Keyboard | me |
Mousepad | me |
Headphones | me |
Monitor | me |
literally go for a walk around the block every now and then man. shits relaxing af unless u live in detroit
why get an actual job if i can make 2 cents an hour playing my most favoritest class in team fortress 2
MikeMatSergeant_Brownim pretty sure at this point ive played more 6s pyro than almost anybody still playing this game
a man named BowlOfMayo is now a sponsored TF2 player and you're not. how does that make u feel.
bro what if eggman was in tf2 that would be so sick
Unicorn_WizardThere’s like 2 engineers I hate taking dm fights with and Scratchy one of them. He is an engineer dm and brain god and I have 100% confidence that he will pound in 6s.
hey
also give scratchy a chance this kid is fucking bananas at hitscan
Yo really dumb suggestion out of left field here but what if pyro's base health was 150 instead of 175?
People tend to give pyro a lot more heals nowadays and it's so easy to just walk at people flailing your mouse around with 260 health getting tanked. idk but to me fighting a pyro wouldn't be nearly as aids if he just had less health (pretty sure the max buff would be 225, a lot more bearable than 260). sure you can still melt people but you would have to be a LOT more careful about the fights you took. idk about you guys but i'd like to be able to headshot an unbuffed pyro without chargin a shot. Plus, it sorta makes sense for a class that revolves around ambushing enemies -- at least in the eyes of the game devs -- to be slightly squishy.
This is probably the most direct nerf i can think of (that, and no minicrits on airblasted projectiles) that couldn't potentially break the game again. Valve has already broken flamethrower mechanics beyond repair so balancing the class around its crazy damage output seems to be the next logical step IMO.
TLDR: make pyros base health 150 and remove minicrits on airblast
me =/= snarken btw
bump. looking to see what my options are for next season. this is most likely my last season of highlander as well so dw about weekend/monday availability.
aw jeez rick