xl2411z, blackwidow tkl cherry mx blue, ime 2.0, some gnar desk that must be decades old. using a laptop as a desktop.
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SteamID64 | 76561198273106574 |
SteamID3 | [U:1:312840846] |
SteamID32 | STEAM_0:0:156420423 |
Country | New Zealand |
Signed Up | January 29, 2016 |
Last Posted | June 27, 2021 at 3:46 AM |
Posts | 430 (0.1 per day) |
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i've just ordered a zowie ec1 so i'll share my opinions on the significance of polling rate & any other nifty things when i get to using it. i couldn't resist how similar the shape is to the i.m.e.
Comangliaexplanation
thank you, that's helpful to know
Screwballlilypondintellimouse explorer 3.0 is all you needif you use a 5 in 360 and don't want to play ESEA
citation needed
intellimouse explorer 3.0 is all you need
blackwidow tournament is honestly a really good tkl keyboard. some people don't like the clickity clackity of blue switches but that's just preference. i've been using that and a full cm storm trigger with red switches, which is also a great board if you've got the desk space.
ok nvm seems like i'm pretty much objectively wrong
is a lenovo ideapad y510p (i7 4700mq, gt 750m (lol laptop)) seriously not adequate to run tf2 at a constant 120+? that seems bs.
if the answer is yes, what build fundamentals ought i to look at for a desktop? something that would ensure good, consistent performance with minimal overspending.
i'm not a tech guy i don't know shit i just want to shoot airrockets. the laptop was bought 2 years ago with gaming as a very minimal deciding factor, during a long hiatus from tf2.
i'm getting fps drops that come in sudden, intermittent waves, irrespective of map/situation. it's really weird and i can't think of what could be causing it other than poor optimization on valve's end.
i have an i7 4700. ~60% of the time it stays stable right on my max of 240. without cap it can go as high as 800-900. but for no apparent reason it will suddenly drop to 60-120 for a couple of minutes before going back up again. it's a real pain running at 120hz, completely ruins my aim and the fun of the game.
i've tried using a few different configs to no avail.
update number howevermany: still unsolved
SpaceGhostsCoffeeYes....that is the advantage of hardscoping. There are upsides and downsides to practically anything. I'm not sure if I follow what you are trying to argue if you're trying to argue anything? The advantage of hardscoping is you can do 450 headshot or a 150 damage bodyshot, the disadvantage of hardscoping is you move very slow which makes you an easier target and you have very little visibility outside of what you're looking at. I'm pretty sure people already get mad enough about bodyshots and the like, so I don't think that buffing it is warranted in the slightest.
i get what you're saying. i know it'd be a massive advantage for snipers when you're covering multiple chokes and you wouldn't have to flick between them. i'm probably underestimating how powerful it is. it's just so much nicer to play without scope so i think it'd be tight to be able to keep that while still keeping the game balanced.
SpaceGhostsCoffeeto punish hardscoping
there's a charge mechanic that rewards it but ok
DanceNumberit is without a doubt op. If there was a console command for it like r_drawscope 0/1 in the same vein as r_drawviewmodels then there might be room for discussion. As it is, its something that not every play has equal access too, and its benifits are quite large. Unless you are terrible at sniper it should be obvious how much easier it makes sniping.
yeah, that's pretty much what i'm saying. if it was an inbuilt option and everyone was on equal footing with it, i think it would be cool.
as it is, i agree that it's an unfair advantage, like increased fov plugins and various other things that have been banned over the years.
ok i wasn't aware we were still living in a world where people unironically liked ac/dc and linkin park
& still works
imho this should be an advanced option inbuilt to tf2. i think it's similar to having viewmodels on/off in that there are objective benefits to having them off, at the cost of losing perspective if you're a newer player or just not used to it. maybe it's OP having a wide sightline like this though idk.