Ond_kaja#HYSthesnake
:DDD
Account Details | |
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SteamID64 | 76561197960574092 |
SteamID3 | [U:1:308364] |
SteamID32 | STEAM_0:0:154182 |
Country | Ireland |
Signed Up | July 21, 2012 |
Last Posted | November 17, 2019 at 6:09 PM |
Posts | 1200 (0.3 per day) |
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Mouse | ZOWIE ZA11 |
Keyboard | Razor Blackwidow Ultimate |
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Monitor | BenQ XL2410T |
Ond_kaja#HYSthesnake
:DDD
This thread is very specifically about whether a particular attribute of the Vaccinator is currently bugged. I don't really want to hear your opinions on the weapon or how it should be played, especially if you have never actually made a serious attempt at using or understanding it.
Originally the Vaccinator did not resist the bonus damage of critical hits.
"When the ÜberCharge is deployed and actively healing a target, both the Medic and his heal target gain 75% damage resistance to the selected type of damage. However, the bonus damage of critical hits and mini-crits is not resisted at all, putting a serious cut through the weapon's protection."
This meant if you took an uncharged headshot with passive bullet resistance you would resist 10% of the 50 base damage and take the full critical component. That would equate to (50 x 0.9) + 2 x 50 = 145 and under charge that would be (50 x 0.25) + 2 x 50 = 112.5; so either way you survived the headshot, but took a significant amount of damage. Same for crit rockets etc.
If you scroll to the bottom you can see this was regarded by the Wiki as a bug back then:
"Bugs:
If an attack is a critical hit or a mini-crit, the extra damage added on is not resisted for the proper 10% while healing and 75% during Über. More specifically:
If an attack is a critical hit and is doing triple damage, only the original part of the damage (one-third) is resisted, resulting in a total resistance of only 3% while healing and 25% during Über.
If an attack is a mini-crit and is doing 1.35x damage, the extra 35% damage is unresisted, resulting in a total resistance of only 7% while healing and 56% during Über."
And they had a nice little graphic illustrating the situation https://wiki.teamfortress.com/wiki/File:VaccinatorCritsDiagram.png
Valve would later modify the mechanic to address this and attempt buff the weapon:
"Über now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage prevented"
However the current actual behaviour of the weapon is that it ignores critical damage whether you are actively deploying an charge or just passively resist the incoming damage type.
If you take an uncharged headshot with passive bullet resistance at 10% it totally ignores the critical component and you take 45 damage. A fully charged headshot does 135 damage! Without even deploying the charge.
In fact, it is currently worse to deploy the charge because the critical damage component will deplete your charge meter rapidly (as Valve intended), where as just using the passive resistance you can keep your charge and take only slightly more damage from a headshot.
It appears to me that the passive negation of critical damage is an error on Valve's part because:
Yet the Wiki currently seems to treat it as a feature (or at least not a bug), which is why I am here for some discussion.
"The bonus damage of critical hits and mini-crits is fully resisted during normal healing or during an ÜberCharge as a passive benefit (as opposed to only during ÜberCharge).
When the ÜberCharge is deployed, both the Medic and the heal target (if applicable) gain 75% damage resistance to the selected type of damage. In addition, the bonus damage of critical hits and mini-crits is completely negated, though at the expense of a certain amount of ÜberCharge per attack (-75% per explosion, -1% per flame particle/flare, and -3% per bullet (note that attacks with multiple pellets, such as shotguns, still only deduct -3% per shot regardless of how many pellets hit))."
ETF2L have just allowed the weapon in Season 21, so we did some testing to confirm this behaviour in a double mix last night. There was no clear consensus on if passive critical damage negation was a bug or not.
Your thoughts?
Wonderland confirmed. New start time 20:00 CEST!
Granary Pro in!
Cmon Sonny Black! Let kos have a go 8)
VOD out
TRIGGER WARNING:
Hope we can see Granary Pro or Metalworks action 8)
No one wants to own up to being the bitch scout ;______;
Wow. I have to say I am shocked and appalled. I never realised this sort of thing was going on in our community...
People actually play Highlander?!
kiler is legit black box beast
I just want you to know...
Izzy57Ah what a typical move from a guys who doesn't want to go to LAN :>
You can begin to watch his POV
CU front page :>
The reverse of this logic is that baud went to LAN (and won!), therefore is not a hacker :D
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Edit: Might be some newer features I haven't enabled :E
Go to a festival.
Take some mind altering drugs.
Take up meditation and explore your conciousness.
Rayiner dominate with both Scout and Soldier, but excells as Medic as well.
Pretty sure this a line from my biography ( ° ͜ʖ͡°)