Agro
Account Details
SteamID64 76561197970498549
SteamID3 [U:1:10232821]
SteamID32 STEAM_0:1:5116410
Country United Kingdom
Signed Up September 18, 2012
Last Posted November 12, 2024 at 10:41 AM
Posts 49 (0 per day)
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In-game Sensitivity
Windows Sensitivity
Raw Input 1
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800
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech G900
Keyboard Razer Blackwidow Chroma
Mousepad Razer Goliathus
Headphones Plantronics RIG 500
Monitor BenQ XL2430T
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#330 How to Get to In-Game Comp Lobbies in TF2 General Discussion

First off I've only read the first 7 pages of this thread so apologies if what I type here is a repeat of someone else's post.

One way I see this rolling out is to pick class then get queued into a random lobby that's missing that player class, or else get a group of friends/team together and queue to join when a lobby server has space for all. Not sure how the matchmaking will work but happy to let Valve engineers fix that.

'Game' starts and each player picks a weapon they don't want the other team to have. Take it in turns or all at once, doesn't matter. You're informed if your team has already made that selection, and if they have you pick again. Then a 2nd round of voting occurs as before. In lobby this will probably become a meta game as it is with DOTA2. In comp this format will allow the casters to discuss the weapons and the potential strats that come from each one being removed. Gives a chance to introduce a narrative that's currently missing from most shoutcasts. After 2nd round of voting a white list is formed and your GUI with cross out the weapons you can't pick.

It should be set up so that each player will be denied a total of two weapons from their possible load outs. Many weapons considered OP will become staples of the "ban list" but they won't ever be banned before the voting starts.

This will lead to absolutely mad load outs, things that have never been tried before in comp or lobby. Players will learn how to play with and without their trusted weapons and the audience will be enraptured by the myriad of strats and maneuvers that appear.

posted about 11 years ago
#70 Community item recipient nomination thread in TF2 General Discussion

just skimmed the posts so not sure if he's been mentioned yet but..

BubbleBobbler
http://steamcommunity.com/id/Bubblebobbler/
He was instrumental in making UGC HL in Europe a success and for a while he was the only UGC admin for the EU region. - helped expand the team base from 8 to 120.

posted about 12 years ago
#1 10,000,000:1 contrast ratio in Hardware

This doesn't seem completely legit somehow. Not entirely sure what the point of a monitor with that high a contrast ratio would be. Are they using some random bs math to frig the result like the time monitors stopped quoting their black to black scores and started quoting grey to grey as refresh rates?

http://uk.asus.com/Display/LCD_Monitors/VE247H/#specifications

posted about 12 years ago
#5 Has anyone tried playing on a TV in Hardware

Tried running TF2 on my 50" plasma. Not really to be recommended as it's a kind of information flood. i.e. the screen is so big I actually have to turn my head to see from one side of the screen to the other, by which time I'm dead. I'd say it's more a novelty that something you'd want to do all the time.

posted about 12 years ago
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