The sound edit and mix was completed sunday night. We're looking to be on track.
Account Details | |
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SteamID64 | 76561197970481950 |
SteamID3 | [U:1:10216222] |
SteamID32 | STEAM_0:0:5108111 |
Country | Germany |
Signed Up | May 25, 2013 |
Last Posted | February 14, 2018 at 12:58 AM |
Posts | 26 (0 per day) |
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Mouse | Logitech G5 |
Keyboard | Cherry RS 6500 USB 4D (model G83 6404LADDE) |
Mousepad | Razer eXactMat Xcontrol |
Headphones | Beyerdynamic DT990pro |
Monitor | Samsung 24" 1200p |
Here's a small FX composition made entirely from effects available from the free Youtube FX library.
https://we.tl/Xp4ZhI6KPj (3 MB Wetransfer.com)
You need Reaper (a 10-11 MB download) to open this session. Everything you need comes with that little installer. Get it at http://reaper.fm for your system. Video tutorials on that powerful and inexpensive software is available for free here: http://www.cockos.com/reaper/videos.php
I pitched a lot of sounds, which you can do by stretching sounds by ALT + click-and-dragging the edge of items and telling Reaper not to preserve the pitch. That's done with a checkbox on the item properties(F2 to access those on selected items by default).
There are a lot of free libraries out there. A good place to look is likely https://designingsound.org
Hope that helps.
Those sounds function well in a cinematic sense, for a Youtube show or a film perhaps.
They would not work well in the game. All other sounds would need to be turned down, either in the sound shader files or the audio files themselves, because these sounds are not smashed down like the game sounds are.
The sounds have high-impact starting parts and quieter fading parts. First it's loud, then it's quiet. That's how impact happens.
The explosion you're likely talking about in part comes from the explosion library by Tonsturm, in fact it's from a free offer they did a few years ago. A teaser of the full library.
The volume curve of sounds is one thing. The other is the frequency spectrum. You EQ the sound to function well at a certain loudness, because how we hear stuff changes considerably at different levels. I usually go for smooth and bass. I never want to hurt folks with sound.
So when I use in-game sounds, I apply a volume curve to them, emphasizing only the first bit of the sound to give it more impact, and then I turn down some frequencies from 1 - 4kHz so it's a little less grungy. That's one way, and combining parts of sounds for different bits of the final sound is another way to make your own.
Btw, the Youtube library has a bunch of decent effects to start with.
Love good scout plays like this. Great work as always Kurt.
Repost from a comment on the video:
I've put together two packages for all the enthusiasts here who want to tinker with the sounds. Feel free to use them in the game or in your videos. It does require some effort though, but nevertheless the fun is worth that effort. You'll need Reaper to use these sessions, but it's just a 10 MB download as I've mentioned. Grab it the current pre-release via this post in the pre-release forum for your system. It's required for some stuff in the FX session.
Package 1 is the a Reaper session that contains four files, the FX submix, the music submix, the gamesound submix(separate from FX) and the voiceover submix. The audio is in the Opus format which Reaper can just play.
http://bit.ly/1Ei9HzG (Mediafire 40 MB)
Package 2 is the Reaper session of just the FX tracks from the original mixing session. The audio here is in 24-bit Flac format, which Reaper can just play as well. Feel free to bounce out any effects you wish. Visit the Reaper forums if you need technical help.
http://bit.ly/1BKfqww (Mediafire 10 MB)
And finally here's a screenshot of the original mixing session. http://bit.ly/1M9qaY7
Remember to visit the Reaper forum with anything related to getting Reaper to run. It shouldn't be a problem.
We're lucky. Nobody at Valve gave enough of a dingos kidney about TF2 to sponsor any events, so there was never that much money involved in the first place. Hence no match fixing.
This would be a shame for Epsilon if they actually hell-hath-frozen-over-got involved in a TF2 tournament. Though if none of the CS:GO players are involved in TF2, who knows, they might not care.
Looking forward to it.
If you need someone to mix the sound for a Youtube posting of videos from the event, just send me a message.
First batch of videos from the event are up on the Extv Youtube channel. https://youtube.com/commft
Seven videos. Much more to come.
Studying the sound on those. All I could only listen to the mix on my (painfully honest) field-recording headphones all weekend at the GXL Lan. Seems decent. I did get a little more adventurous on day 2.
Hopefully we'll at least be able to put up the video recordings that include commentary and gamesound.
The first batch of videos(per map with commentary from the event) is up now at https://youtube.com/commft
Anyone remember what that match Clockworks body-blocking-spawn move was on ? I know it was Badlands.
My issues have been expressed here adequately by others. Since Dr.Shdwpuppet is on the information system problem, I'll start thinking of entertainment options for the downtimes. Got some ideas.
I was going to upload the audio bits as well, but they're included in the Github projects as OGG and MP3 versions. All the audio is customized for those particular gfx. If you need something for your casting graphics, let me know and I'll see what I can do. Paid gigs get first in line of course, but I'm always up for helping out.
Still looking through the code. Pretty neat.
Vetoscan we get an upload of that compilation/speech by Lange at the end of last night's GXL stream? the twitch VOD is muted and everybody was talking about it afterwards, I feel like I missed out.
We'll be posting that video, if Dashner made it back home alive and well with his machine :) .
Well, this worked out nicely.
Everyone was happy with the result, despite the inevitable delays due to game computer issues and stuff that seem to haunt every event like this.
It has been exhausting fun, and the positive comments from all around, the attendees and folks on the net, all of whom we thank very much for their candid notes on our production, confirm that it has been worth the effort. The organizers, the casters, the production crew(me included) and of course the players gave us all the fun and great moments we'd hoped for.
That stone-cold blocking move by Clockwork on Badlands is a good example, one of many.
Now I'll try to sleep just a little more. I have plenty to catch up on.
Rightyho, ladies and gents. We have accomplished the goal of getting at least half the required amount in donations.
Thanks to all the generous ladies and lads of the TF2 community we now await PBL matching donation to the tune of $601.11 .
I'd like to thank the first five folks who donated and who wish to remain anonymous, Valker, Mana, Dan A., Admirable(the Juicy), Bernardo, Bluee, Crasian, DavidTheWIn, Suyooo, kL, Roth and Bones, as well as everyone who supported this drive.
Any funds that exceed our needs will be invested in to improving the production(within reason of course) and held on to for any further such endeavors, such as Insomia 55 perhaps.
I take a bow.