Spannzerhud elements are fucked, nobody can revert it but valve.
Thanks valve for helping
Account Details | |
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SteamID64 | 76561198070557066 |
SteamID3 | [U:1:110291338] |
SteamID32 | STEAM_0:0:55145669 |
Country | Portugal |
Signed Up | April 10, 2014 |
Last Posted | October 3, 2016 at 10:32 AM |
Posts | 148 (0 per day) |
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Raw Input | 1 |
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1366x768 |
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Monitor |
Spannzerhud elements are fucked, nobody can revert it but valve.
Thanks valve for helping
Hey!
So i have some problems:
I have been using the horizontal slash as a backstab animation but since this update the animation doesnt work anymore, i tried reinstalling and still doesnt work, can anyone link me a recent one?
im searching for a way to remove unusual effects, i had a thing called nohatsfull.vpk but in almost every server i go , no matter if sv_pure is 2 or 0 the unusual effects still appear
In this Scream Fortress update when you look at a teammate their health appears on their head, is there a command to move this back to the old position?
Thanks in advance
Portuguese , english and french
Bonafide"r_flashlightupdatedepth" = "0"
Pretty sure this isn't Gmod
You actually put a lot of commands in here that do nothing in tf2
They were in the configs i had so can you tell me which ones dont belong :D
So i kinda made my tf2 config and i need some help with it some problems:
My config link: http://justpaste.it/hlj7
-I wanted to know what could be changed for better fps
-When i play this is on my top left corner: http://i.imgur.com/tB6uzta.jpg
-When I create a server i seem to have "fast fire" and i cant move , this is only on Lan Servers though
Ty :D
AElaiIt's easy to loop color changes on a HUD; the problem is the trigger. I know of 1 reliable, on-demand and independent trigger for all classes: voice menu. The animation stops on respawn/hud reload and may interfere with other HUD crosshair animations you may have.
If you still wish to stick exclusively to the HUD crosshair, you could try making changes in './scripts/HudAnimations_tf.txt':
Under 'event MenuClose' or 'event MenuPulse'.
MenuPulse to start it only when a voice command is used through the voice menu.//Open Voice Menu. After close/use, crosshair color loop will start/reset. RunEvent xHairFlashLoop 0.0
The following defines the loop, and could go anywhere, preferably under (but outside) MenuClose/Pulse. Customize colors, # of colors and timing as desired.event xHairFlashLoop { Animate Crosshair'sFieldName FgColor "127 127 0 255" Linear 0.0 0.0 Animate Crosshair'sFieldName FgColor "0 255 0 255" Linear 0.5 0.0 Animate Crosshair'sFieldName FgColor "0 127 127 255" Linear 1.0 0.0 Animate Crosshair'sFieldName FgColor "0 0 255 255" Linear 1.5 0.0 Animate Crosshair'sFieldName FgColor "127 0 127 255" Linear 2.0 0.0 Animate Crosshair'sFieldName FgColor "255 0 0 255" Linear 2.5 0.0 RunEvent xHairFlashLoop 3.0 }
Optional:
Under 'event MenuOpen'.//Stops crosshair flashing, but does not prevent it from starting or resetting. StopEvent xHairFlashLoop 0.0 Animate Crosshair'sFieldName FgColor "127 127 0 255" Linear 0.0 0.0
Worked Thanks! Just had to change the "Crosshair'sFieldname" to "fogCrosshair"
Hey! So im using a hud called Hudas Icatiote and it has custom crosshairs , im currently using i think Fog's crosshair and is there anyway to make the crosshair change colors like every 0.5-1 second or maybe more?
Kinda like stabby , i know he has a script for that but i think it doesnt work with Hud Crosshairs
Also i knows there is something to do with hudlayoutanimations_tf or something but i cant find a way to make it flash other that when i hit somebody
I dont know if it is needed but im using Fog's crosshair "c"
AlannyTry playing windowed full screen in cs I play full screen and I have this problem. In your launch option put -windowed -noborder
Works pretty well thanks! But doesnt windowed more decrease your FPS?
So Basicly When i Tab tf2 out it goes right into desktop but when i tab back in it goes into a blackscreen for ~20 seconds before going back in
My tf2 customization:
-Comanglia's Config V1.4c + Stabby Config
-NoBackstabAnimation
-Hudas Icariote (Hud)
-No Hats/Unusual Effects Mod
-Nosoundscapes
-Broesel Crosshair Switcher (Thanks xyster for helping)
-Prec
-Quake Hitsound
-Stabby Reload Script for Spy's Primary and Soldier's Primary and Secondary
-Fog's Crosshair "C"
-Launch Options:-novid -console +mat_forcehardwaresync 0 -nocdaudio -nocrashdialog -nojoy -noipx +snd_surround_speakers 0
Anyone knows why is that?
So I was getting some visual glitches when i used the flat textures mod, I googgled the problem and as it looks like the glitch is caused by sv_pure 2 and since i perfer having normal textures than flat glitchy ones is there any way that ONLY when im in a server without sv_pure 2 the flat textures would work? Like a script? If not is there any alternative to having the flat textures materials?
KhanTF2Having binds within your aliases is never a good idea. Just add me and I'll have a look tomorrow. Still have a similar script lying around that I believe does exactly what youre trying to do
Got it to work but thanks for your help :P But still copy it here in case anyone need something similiar to me and reads this
sevennnAleXya it does
Doesnt but thanks for trying
I dont see the shotgun when i use it , i want to to show the shotgun until i shoot before it desappears
sevennnbind "e" "switcher"
bind "mouse2" "+watch;spec_prev"
alias knife_vm_mode "bind mouse1 +viewmodel_knife"
alias amby_vm_mode "bind mouse1 +viewmodel_amby"
alias sap_vm_mode "bind mouse1 +viewmodel_sap"
alias +viewmodel_knife "+attack;r_drawviewmodel 1;spec_next"
alias -viewmodel_knife "-attack;r_drawviewmodel 1"
alias +viewmodel_amby "+attack;r_drawviewmodel 0;spec_next"
alias -viewmodel_amby "-attack;r_drawviewmodel 0"
alias +viewmodel_sap "+attack;r_drawviewmodel 0;spec_next"
alias -viewmodel_sap "-attack;r_drawviewmodel 0"
alias equip_knife "slot3;r_drawviewmodel 1;knife_vm_mode"
alias equip_knife2amby "equip_knife;alias switcher equip_amby2knife;bind 2 equip_sap2knife;bind 3 equip_knife;bind 1 equip_amby2knife"
alias equip_knife2sap "equip_knife;alias switcher equip_sap2knife;bind 2 equip_sap2knife;bind 3 equip_knife;bind 1 equip_amby2knife"
alias equip_amby "slot1;r_drawviewmodel 1;amby_vm_mode"
alias equip_amby2sap "equip_amby;alias switcher equip_sap2amby;bind 2 equip_sap2amby;bind 3 equip_knife2amby;bind 1 equip_amby"
alias equip_amby2knife "equip_amby;alias switcher equip_knife2amby;bind 2 equip_sap2amby;bind 3 equip_knife2amby;bind 1 equip_amby"
alias equip_sap "slot2;r_drawviewmodel 1;sap_vm_mode"
alias equip_sap2knife "equip_sap;alias switcher equip_knife2sap;bind 2 equip_sap;bind 3 equip_knife2sap;bind 1 equip_amby2sap"
alias equip_sap2amby "equip_sap;alias switcher equip_amby2sap;bind 2 equip_sap;bind 3 equip_knife2sap;bind 1 equip_amby2sap"
alias +watch "+attack2;r_drawviewmodel 1"
alias -watch "-attack2;r_drawviewmodel 1"
equip_knife2amby
done, that should work
Doesnt but thanks for trying