z4chno, i was putting them under /tf/cfg
pop the config in the tf/custom/stuff/cfg folder
Account Details | |
---|---|
SteamID64 | 76561197996269312 |
SteamID3 | [U:1:36003584] |
SteamID32 | STEAM_0:0:18001792 |
Country | United Kingdom |
Signed Up | September 27, 2012 |
Last Posted | February 20, 2024 at 6:29 PM |
Posts | 897 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 5 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
120 |
Hardware Peripherals | |
---|---|
Mouse | Zowie EC1-A |
Keyboard | Coolermaster QuickFire TK |
Mousepad | Corsair M200 |
Headphones | Sennheiser PC 350 SE |
Monitor | BenQ XL2410 |
z4chno, i was putting them under /tf/cfg
pop the config in the tf/custom/stuff/cfg folder
LanterNhttp://i.imgur.com/wRgIJdT.jpg
I'm a lefty btw.
what is your keyboard configuration?
gigahertzI'm trying to install Chris's Highframes into my /cfg folder, but every time I start the game, it closes before reaching the Menu screen. Any help?
I actually just verified the integrity of TF2 and it still crashes before the Menu.
you put it in tf/custom/stuff/cfg
the stuff folder can be named anything
What is this?
engine_no_focus_sleep 1
mthsadvtv has been doing some neat stuff to their stream, such as real time stats during the match (top fraggers, damagers, etc). i'm sad that tftv does not have the opportunity to cast this but in the end it is up to multiplay and they did not choose us.
tftv will probably stream the games, vanilla really need to step up their game to make their streams flawless with no hiccups.
create the directory "C:\Program Files (x86)\Steam\SteamApps\steamname\Team Fortress 2\tf\cfg"
make a file called "demoplay.cfg".
then update the config files through Aaron's program
then copy and paste the files over to your steamapps/common/Team Fortress 2/tf/custom/stuff
this is irrefuseable proof that valve read tf.tv
Sorry for the bump but this wasn't enough to constitute a new thread.
cc_predisplay_time 0
It makes it so the captions appear instantly with no delay. the default is cc_predisplay_time 0.25
JClowntf2pickup.com
Played against six spies on mid yesterday
rarely happens.
enigmai was planning on making an auto-updating HUD aggregate page on TFTV so this could just make things that much easier
having a hub for huds to be showcased would be amazing, would be such a better interface than imgur albums and links.
stop talking and carry on playing tf2
what version of gullywash is that?
trogHave people actually tested to see if it works? Because switching classes in spawns doesn't kill you, and I'm 90% class configs are executed once you respawn (re: not dead).
So is it just weird wording in the patch notes?
yes you're right. sorry to get everyone's hopes up :(
I guess you can set up a couple of buttons to change interp values while you're dead
reillyAlfieseems impossible to implement a system that would work with weapon specific.Uhh, why not just make it so you can't shoot while your game is catching up to the interp change?
In the case of a change between 0.0152 and 0.033, it makes no difference to the players, yet it solves the problem of the exploit.
this patch was very easy for valve to do, making it detect the system lagging behind and then disallowing shooting is a pretty complex process and time consuming to create. they'd rather be making hats
email just came in from Robin Walker.
We're getting ready to release a mandatory update for TF2. The dedicated server files have been released early so you can update your servers. The client files will be released in about 15 minutes. The notes for the update are below. The new version will be 1790275.
-Eric
--------------------------
Team Fortress 2
- Fixed the game failing to launch on Mac OS X 10.5
- Fixed a client crash caused by using custom HUD files
- Fixed a client crash related to the hatless hats and the character loadout screen
- Updated the network interpolation and update convars so they can be changed when dead
Class specific interps will work, no weapon specific interps though. seems impossible to implement a system that would work with weapon specific.