only thing that could make me happier is if demo jump damage was also reduced
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Last Posted | October 21, 2016 at 4:53 PM |
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noscopes are officially a thing
StarkAllealGame should be faster nowthey said that about the quickfix as well iirc
They were right. Heavies made it slow. And gullywash which is a shit map anyways. I'm so happy right now
As a demo main who's played every other role this update sounds fun as hell. Game should be faster now
didnt you get banned for posting donkey dick
I was a little disappointed too but I think I'm just not as invested in the characters/plot as I used to be. Would have preferred a lot more of the other classes instead of just spy and scout personally.
Das an awesome video Marxist.
In addition to what's already been said, I'd also add that knowing how you want the uber to go is important too. When I'm main calling I'll usually specify the classes I want in each uber, where we're ubering from, and who we're focusing (if necessary). Those decisions are based on what I know about the enemy team, my team, and the map, and sometimes they're completely wrong. But 6 players following a bad call is better than 3 players following a good one.
Other than that I'd also say relax. Generally good ubers aren't fast and frantic. Good positioning and calling should have you in the place you need to be, and if the enemy team seems to melt away all around you it's probably gonna be a shitty uber.
A couple of quantifiable things new players seem to think is unimportant is enemy ammo count and damage on it's own (as in no play advantage/uber advantage/positioning advantage, just damage). If your demo does a ton of damage at choke don't be afraid to push on it. Either their team will be backing up to get healed and you'll enter an uber exchange with a health advantage, or they'll be playing too close while hurt and you'll get a couple entry picks. Similarly, if you see the enemy demo throw at 6 stickies and doing 100 damage, take all the advantageous ground you can as fast as you can, because that demo can't stop you.
Fox got it though
Fuck yea that's awesome.
The TF2 audience better be the loudest. I think Mana is going so we're already halfway there.
@aporia, you're probably right, especially for granary. I'm just thinking if I were directing a 4 man sack I would usually send my guys out a couple doors so they don't all get stuffed or suffer the same damage. So if I were defending it I would want to know where the soldiers were jumping from so I could deny the opening they create for the demo/other scout. Probably over thinking it though
Hopefully someone didn't say this already, but keep eyes on the enemy combo as much as possible, especially if they've done a 4 man sack in the past. Knowing where and when the bombs are coming will go a long way in maximizing your player advantage. So if you see their combo hanging out suspiciously far back you can prepare.
sick video. Great team frags, and those uber v ubers were gorgeous
and i dont hate the music
Afterglowhttp://www.twitch.tv/alletf/b/532106630
A bit long, but Aurora's reaction is great.
Nobody ever answered auroras question. No way that was alle