Alleal
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SteamID32 STEAM_0:0:33897924
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Signed Up September 19, 2012
Last Posted October 21, 2016 at 4:53 PM
Posts 740 (0.2 per day)
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#92 CEVO Community Meeting #2 in TF2 General Discussion
TurinWhy would we redo everything for the sake of scientific method?

Maybe because the scientific method is the most effective way of testing hypotheses and formulating solutions?

The way that this community reacts when encountering new elements in the game is disturbing. There's nothing wrong with having an opinion on the weapon, but immediately banning it ensures that the game remains stagnant. One of the greatest things about e-sports is that they are perpetually evolving games.

We should be treating new weapons and changes constructively, because it'll help us provide better feedback to Valve and diagnose problems within our own version of the game.

For example:

smakers+2hp per second for wearer
+25% speed for scouts in range, above 30% for other classes
35% damage dealt received as health
480 damage to charge

I think it should be banned because its charge can be obtained by sitting back and spamming rockets over the course of 20 seconds (or less) and everyone on your team not only moves super fast, but also gains 35% of damage dealt back as health. That's like having two black box soldiers with four rockets each--and that's without counting the demo and scouts. The only real counter to the conch is the conch or some form of uber, and the conch charges way too easily for that to have any kind of semblance of balance unless you call "conch vs conch" balanced. The problem with that is that it goes back to the "it's so good that both teams are essentially forced to run it" conundrum.

Because the weapon has actually been used, we can have dialogue about it.

I haven't seen the conch run outside of attacking gullywash last. That would be the second time that recently popular unlocks seemed bad for 6s on Gullywash specifically. Why haven't we talked about taking Gullywash out of the rotation? It's always been a map prone to stalemates and passive play.

posted about 10 years ago
#19 Comcast to buy Time Warner Cable in Hardware
Mr_Owl
I had outages at least twice a day every day.

Comcast customer service is kind of scummy, one time they put home phone service on my bill and i had to argue with them for two months to get the charge removed

fiberoptic service in the area is a similar price for 10x the speed but it's not available everywhere

When I still lived with my parents the connection would drop for half a second every 15 minutes or so. Incredibly frustrating to game with. Went on for a couple years, we made two attempts to talk to them and fix it and nothing ever happened. Tried new routers too, nothing fixed it. As far as I know it's still doing it.

I still have comcast but it hasn't been doing it here. I'm still way too wary to pay for phone or t.v. though.

posted about 10 years ago
#261 cp_sunshine (5CP) in Map Discussion

It's a gorgeous map, congratz dude. I'm excited to see how it'll play.

posted about 10 years ago
#42 ESEA Map Vote in TF2 General Discussion

I still think cp_granary_pro is cool even if it doesn't make any major changes to last

posted about 10 years ago
#70 2/7 tf2 update in TF2 General Discussion

@future apparently they're porting TF2 to Source2. So when that's released 12 years from now it will be presumably optimized.

posted about 10 years ago
#67 2/7 tf2 update in TF2 General Discussion

I don't care how terrible the changes are, I'm just happy that they're trying. Seriously I don't care.

That being said what the fuck reserve shooter

defybut the escape plan nerfs are justified
yeah because you should totally take mini crits when you manage to get out, and get half way across the map, and pose absolutely no threat since you have to get health and cant go back in right away

seems like a logical nerf for it, you're right

can't deny that it worked though. pain train and MG roamers seem just as common as EP ones

posted about 10 years ago
#165 ESEA-O Grand Finals: Quantum Flux vs. BUDSQUAD in Events
g_Ron_Pauldingosome people just really want seanbud & lange to go 0-16 again
[/spoiler] g_Ron_Paul hates sick kids
Show Content
I'd rather see seanbud and lange go 0-16 in invite than playing their mains in open and stopping real teams from moving up. And how the fuck does sick kids have to do with anything. I have a lot of respect for toth (the event) and donated a fair sum last year. That doesn't mean that they have a free pass to shit on new players in open.

I hope you know the other team was half invite players too. And Meat Market was easily a main level team. It's not like this is the first time open has been so top heavy. There's a reason they moved up top open teams when main was created.

posted about 10 years ago
#7 Pocket lft Main+ in Recruitment (looking for team)

http://puu.sh/6LKIR.png

posted about 10 years ago
#93 tf2mix in TF2 General Discussion

also why are so many people upset when they can't snipe in an environment that ISN'T challenging/impressive where they can ACTUALLY ruin the game but then still demand sniper be banned from DM servers because 'its not fair?'

posted about 10 years ago
#30 tf2mix in TF2 General Discussion
AloSec
In these two sentences alone you're assuming two things, both wrong. One, that removing sniper from the game doesn't significantly change the way the game is played, and two, that sniper doesn't work and therefore low level players shouldn't learn it. I'll address the first assumption first because the second assumption is made with the first in mind.

Outside of trolling, the sniper class sees legitimate use as a pick class and a playmaker in a real match. In a last hold in any level of play, whether in open or invite, a sniper is usually ran by either team to break the stalemate. In the defending team, it's ran at a disadvantage to pick the enemy med in hopes to snuff their push and have a chance to get the ad yourself to push out. For the attacking team, someone would go sniper to initiate the fight with a pick on the med or really any other class just as an entry pick. More than last holds, it can be used on badlands 2nd point after a lost mid to pick the med and have a chance to hold 2.

So, if the sniper does work, why remove it? People in this thread are treating it as a tool for trolls to ruin pugs through selfish desires for headshots, but that simply isn't true. It's a part of the game that newbies need to learn if they want to progress past #tf2mix.

I'm very aware of how effective sniper can be; I play a lot of sniper myself. But cookie cutter classes come first. New player should be focused on understanding them before they experiment with offclasses or unconventional play. You gotta learn the rules before you break them.

It's extremely common for new players to offclass when they're doing poorly, and that's something that should be discouraged. If you're more effective as sniper than scout/soldier, it's only because you're exceptionally bad at the class you were playing, which is all the more reason to be playing it.

The reason sniping is so pointless in pugs is because a sniper's success or failure is entirely dependent on his team's ability to support him, or the enemy teams inability to apply pressure properly. Because this is a pug, the snipers success depends entirely on the teams picked, and sniper has a natural advantage in pugs because teams are inherently uncoordinated.

So what's the benefit of running sniper in pugs? It has no benefit for the person playing sniper because they've completely removed themselves from the positioning/strategy of the game (as little as pugs have). It's no benefit for the people playing against it, because the counter to sniper is to hold close and pressure appropriately, which requires teamwork, which pugs usually lack. And it's no benefit for the teammates of the sniper, because they're not learning to break holds/push normally themselves.

Of course it's fine for defending/attacking last, but it's certainly not the only way to go about doing that. It sucks that it got banned because people were abusing it, but it doesn't need to be a significant part of the game at this low level. In pug.na or higher level inhouses it's fine of course, because most players are aware of how to function around a sniper, and usually don't offclass to it because they're sucking at the class they're supposed to be playing.

posted about 10 years ago
#26 tf2mix in TF2 General Discussion

I don't think it's that big of a deal. They're low level pugs and players should be encouraged to learn the game instead of going with something that works. If you're more effective in a pug as a sniper than you are as a scout/soldier than you're an abysmal scout/soldier who should be spending their time practicing instead of sniping. Sniping in pugs is either too easy or too hard. Easy if the other team has no idea how to deal with a sniper (most of the time), or hard because your own team isn't capable of supporting you. I don't understand how anyone can take genuine satisfaction from sniping in pugs.

posted about 10 years ago
#25 rays lf scout mentor in Mentoring

literally my favorite person

posted about 10 years ago
#46 A Great Season for AG in TF2 General Discussion

I always thought of main as an extension of invite for players who didn't want to compete for LAN but still wanted to play high level tf2, and as a buffer zone for upcoming players to enter the next level of play. I don't really see what's wrong with invite players playing in main. It kinda sucks that the roster ended up changing so significantly but it seems unfair to bash them for being 'too good' in a division like main.

posted about 10 years ago
#9 tight schedules in TF2 General Discussion

There's not really a good answer to your question. It's the biggest problem comp tf2 faces right now imo. If you can't regularly get 3-4 nights off between sunday and thursday 9-12 you basically can't play on a team. At least not a mid-level+ and serious one. It really sucks, but without an infrastructure built into the game to play organized matches we'll always have the problem.

posted about 10 years ago
#6 Shiki LFT (IM) in Recruitment (looking for team)

shiki "shiki" shiki

posted about 10 years ago
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