TurinWhy would we redo everything for the sake of scientific method?
Maybe because the scientific method is the most effective way of testing hypotheses and formulating solutions?
The way that this community reacts when encountering new elements in the game is disturbing. There's nothing wrong with having an opinion on the weapon, but immediately banning it ensures that the game remains stagnant. One of the greatest things about e-sports is that they are perpetually evolving games.
We should be treating new weapons and changes constructively, because it'll help us provide better feedback to Valve and diagnose problems within our own version of the game.
For example:
smakers+2hp per second for wearer
+25% speed for scouts in range, above 30% for other classes
35% damage dealt received as health
480 damage to charge
I think it should be banned because its charge can be obtained by sitting back and spamming rockets over the course of 20 seconds (or less) and everyone on your team not only moves super fast, but also gains 35% of damage dealt back as health. That's like having two black box soldiers with four rockets each--and that's without counting the demo and scouts. The only real counter to the conch is the conch or some form of uber, and the conch charges way too easily for that to have any kind of semblance of balance unless you call "conch vs conch" balanced. The problem with that is that it goes back to the "it's so good that both teams are essentially forced to run it" conundrum.
Because the weapon has actually been used, we can have dialogue about it.
I haven't seen the conch run outside of attacking gullywash last. That would be the second time that recently popular unlocks seemed bad for 6s on Gullywash specifically. Why haven't we talked about taking Gullywash out of the rotation? It's always been a map prone to stalemates and passive play.