For SDR, the server needs to be started with:
-enablefakeip | Account Details | |
|---|---|
| SteamID64 | 76561197960497430 |
| SteamID3 | [U:1:231702] |
| SteamID32 | STEAM_0:0:115851 |
| Country | Netherlands |
| Signed Up | October 13, 2012 |
| Last Posted | January 14, 2026 at 2:59 AM |
| Posts | 745 (0.2 per day) |
| Game Settings | |
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| Windows Sensitivity | |
| Raw Input | |
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| Hardware Peripherals | |
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| Mouse | |
| Keyboard | |
| Mousepad | |
| Headphones | |
| Monitor | |
For SDR, the server needs to be started with:
-enablefakeip Some updates since august 2025
Massive DDoSes in the Chicago area are affecting entire ISPs, flooding their links to certain datacenters. These attacks aren't aimed at us, and aren't even aimed at the datacenters we use. But the size of these attacks are causing traffic jams on the big links providers use to connect to datacenters.
This causes 1 minute - 2 minute packet loss events for players on affected ISPs.
For the moment we suggest you either switch Chicago datacenter if these attacks affect your game, or play in a different region. CHI1 and CHI2 are in one datacenter, CHI3 and CHI4 are in another and CHI5 is in yet another one.
I don't expect it to be an issue. With high polling rate for a mouse, when you move it, you're sending 1000s of updates per second to a game that didn't expect to have to handle that. With high polling rate keyboards you're limited by how fast you can type, so a higher polling rate will just get the info to the game a little sooner, but the amount of information is the same.
DavyChttps://github.com/ldesgoui/tf2-comp-fixes
isn't it included with this and gets enabled when an rgl config is exec'd or am i misunderstanding
You're right, I was thinking of the dedicated plugin but it's already rolled into tf2-comp-fixes. The setting is disabled by default, but the RGL configs enable it.
Intentional, because it's not part of the gameplay affecting plugins allowed by RGL and ETF2L.
Open to adding it, if for example jumpers would really like it. Or RGL/ETF2L could add the plugin to their rules/configs.
Forty-BotI expect I'll have to do something like this again sooner or later.
The slop bots demand more data. Have you considered putting slower pages behind a steam login, or the whole site perhaps?
At serveme.tf, every 2 weeks ChatGPT downloads all the maps, all 100GB of them.
midpointHi, I’m trying to reach the administrator of logs.tf regarding a GDPR erasure request for an account other than this one.
Under Article 12 of the GDPR, data controllers are required to provide a clear and accessible point of contact for privacy-related requests.
Could you please provide a private contact email where such a request can be submitted?
Thank you.
Such a different tone compared to your top 100 slurs.tf profile. The adminstrator of logs.tf is zoob.
Some QoL updates
Gsync on, vsync on, limit fps to 3-5 below max refresh of your monitor with the nvidia control panel.
badboy69Is this average fps high enough to warrant an upgrade to 144hz? Because there definitely were moments where the game would drop below 144 on like a full casual server or something.
Yes, whenever your FPS is above 60, the 144Hz monitor will be smoother and more responsive than the 60Hz one.
badboy69Do I need a constant fps above 144?
No.
144Hz is so much better than 60Hz, even just moving your cursor on the desktop.
lawnn..and serveme's interp limit is 0.2
Interp limits are set by the league configs.
Additionally, StAC enforces stricter interp limits and prevents backtracking. However, the match that got Odin banned was played on May 1st, when a TF2 update broke plugins and StAC was not running.