https://i.imgur.com/1WNCm8z.png
Russell's car was found to be below the minimum weight, and they didn't even drain all the fuel :(
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SteamID64 | 76561197960497430 |
SteamID3 | [U:1:231702] |
SteamID32 | STEAM_0:0:115851 |
Country | Netherlands |
Signed Up | October 13, 2012 |
Last Posted | February 16, 2025 at 10:50 AM |
Posts | 726 (0.2 per day) |
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https://i.imgur.com/1WNCm8z.png
Russell's car was found to be below the minimum weight, and they didn't even drain all the fuel :(
What a race, and what a call by Russell.
This Russian-Finnish-American suffers from PTSD after three days of playing 6s medic on TF2Center back in december.
dbkthe site will do the "ready up" thing with 12 players queued for correct roles, but seems like it will only start when there's 13 people queued. pls fix, weird bug.
There are only two hard things in Computer Science: cache invalidation, naming things and off-by-1 errors.
Logie Bear in his Williams has outqualified Checo 6 times.
For serveme SEA (OVH Singapore), your ISP, which is also my ISP, routes through Los Angeles for the return journey. This leads to a ~300ms scoreboard ping.
With SDR, this drops to 195ms for me.
For serveme AU (OVH Sydney), again it gets routed through LA, both directions this time. 330ms scoreboard ping.
With SDR, this drops to 284ms for me.
Record a video with net_graph 5 enabled when it happens.
It's insane for sure
https://i.imgur.com/kxQjvW1.jpeg
Like looking at a magician sawing a lady in half and thinking they can do surgery.
Is it really koth_clearcut_b15d? The RGL custom maps and server configs page mentions koth_clearcut_b16a, even though it links to a download of b15d :)
The 64 bit TF2 update broke servers in a few ways. We've tried switching all our servers to 64-bit, but there are quite a few missing 64-bit extensions for competitive play at the moment.
So we're sticking with 32-bit servers for now, you can just connect with your 64-bit client to those. Almost everything seems to work, apart from automatic whitelist updating/downloading.
DolphInN...the problem of our API keys being blocked...
We don't have a feature that blocks API keys (we're fully open source, it doesn't exist), if you can see an API key in your serveme settings, you can use it. We do have a Discord, you could have contacted us like the other PUG sites and projects if you were having issues.
Having enough servers available for a PUG service (for $3/month for as many servers as you need I might add) is a solved problem in the EU, NA, SEA and AU regions. So seeing PUGs limited or unavailable on a new service due to lack of servers makes me sad.
DolphInN...but we felt being able to directly handle the servers to insert our custom configs and plugins...
[...]
If we were able to 1. access to API, and 2. upload custom plugins, then we'd gladly explore using it.
This API is now a decade old and TF2Center has been running pugs without extra requirements. You can have a TF2Center game on a stock TF2 server as long as it has the map you're trying to play.
The other services don't require custom plugins, but even so, the previous incarnation of RGL pugs had a working serveme.tf API integration and their own custom plugin installed on all na.serveme.tf servers for stuff like team and nickname management.
JuustinWe went from 4+ servers, to 2 servers, and then back to only using 1 server?
OK great, unbanned.
Here's a random free tip. If you have an RGL ban for racism, harassment and ban evasion, and regularly try to play with VPNs on my service....don't pretend you are part of a group that is banned for racism, harassment and ban evasion that regularly tries to play with VPNs on my service.