I've considered making all serveme.tf STV demos public, but haven't for two reasons:
- The zip containing the demo also contains the server log files, these contain all the player IPs as well. So I would have to take out these logs or filter the IPs from them like logs.tf does.
- Teams might not appreciate all their STVs being public.
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SteamID64 | 76561197960497430 |
SteamID3 | [U:1:231702] |
SteamID32 | STEAM_0:0:115851 |
Country | Netherlands |
Signed Up | October 13, 2012 |
Last Posted | November 21, 2024 at 11:14 AM |
Posts | 722 (0.2 per day) |
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I like how TF2Stadium's serveme.tf integration is free, instead of TF2Center's which requires a €5/month payment.
Hopefully people will spend those €5 on 3 months of serveme.tf premium, instead of 1 month of TF2Center donator perks, cuz I got bills bills bills xD
jota, asfq, Yuni, HellHound, enjoy matchmaking <3
Possibly just started happening due to a TF2 update, because I don't remember this being a problem all the time.
Any site that puts actual articles on the front page instead of a cup from Jan 31 has my support.
fr3fou128 tick?
Yes
ShooshHave you posted this on some sort of CSGO forum too? I'm sure some people would use it here but it'll get a lot more use if the CSGO community knew about it
Trying to start slow, because I need to figure out server performance and settings first. So not doing a big public launch yet.
I'm preparing to launch a serveme.tf for CS:GO. Starting in the EU with servers in France, the Netherlands and Germany, followed shortly by NA with servers in Dallas, Chicago and Denver.
Haven't though of a proper domain name yet, so it's csgo.serveme.tf for now ;)
The EU version is up and ready to go, the NA version should be available later in March. So give it a try and let me know what's missing in terms of maps, configs, plugins, or w/e.
SizzlingCalamariSizzlingStats doesn't parse log lines/files, it reads data directly from game memory. For non scoreboard stats, it does custom game event handling and tracks the stats manually. At the end of tournament rounds, the stats are formatted and shipped off to the web server.
Oh wut....I though this was a dead giveaway: https://github.com/SizzlingStats/sizzlingplugins/blob/master/sizzlingstats/LogStats.cpp#L148
Guess I was wrong :)
Sizzling and logs.tf work on log lines. Sizzling works on streaming logs (every log line gets sent to sizzling when it happens), while logs.tf parses log files uploaded to the service.
Some log lines are built-in by default to the TF2 server, others are added by plugins (heals, damage, accuracy, airshots).
If you want accuracy stats and damage per shot, this is what you need:
- A plugin that supports accuracy logs, e.g.: TFTrue with tftrue_logs_accuracy 1.
- A server with this plugin loaded and setting enabled.
- Either you get the logs from the server after your match and process it. Or you build a log listener program that can receive streaming logfiles (through the logaddress_add command) and you could do it live.
I'm seeing an increased amount of crashes, the backtrace of which have me suspicious about TFTrue (libc -> tftrue). Seems especially prevalent on some maps, koth_product_rc8 and cp_process.
I've sent Anakin a core dump, but I'm curious if anyone else running servers sees the same. I see it on a lot of my EU servers, but also on the NA servers provided by tragic.
Update:
Anakin has found the cause and is working on a fix. In the meantime you'll want to set "tftrue_restorestats 0"
shruggerone thing I never hear people bring up is round by round stats. on ss you can check the stats for specific rounds and I think it gives some decent insight to where momentum changes in a game. that and easily being able to dl stv demos put ss ahead for me but I am indifferent otherwise
logs.tf has per round stats, kills and damage per team and per player. You can enable per-round uploading in TFTrue. I'm not sure how readable it is during the game though.
I have a preference for TFTrue + logs.tf. I think the site is prettier, easier to read and more informative, also airshots.
fatswimdudeshruggerone thing I never hear people bring up is round by round stats. on ss you can check the stats for specific rounds and I think it gives some decent insight to where momentum changes in a game. that and easily being able to dl stv demos put ss ahead for me but I am indifferent otherwise
while i agree ss' per-round stats for individual players is great, with logs you do get this which is also very nice
Show Content
Click on a round :)
saamwait so did you actually just completely make up the stuff about the serveme sponsorship
He did not. Not happy at all with the deception though...
It's been a while since the last real update, so here's what's new:
EU
- Replaced two of the cheap Geman servers (Fritz/Franz) with slightly more expensive ones from a different host with SSDs and better routing to Western-Europe. (Rhein/Wilhelm)
- Launched a very fast (i7 4790k, 32GB, SSD) French server with anti-DDoS optimized for games, running 14 gameservers (Bisou)
- Launched our very first self-owned server (dual six-core Xeon, 32GB, SSD). Hosted in the Netherlands.
http://i.imgur.com/DYxcKVs.jpg
NA
- Moved na.serveme.tf to a faster and dedicated server with more disk space and RAM because it kept running out.
AU
- Relaunched au.serveme.tf, thanks to this wonderful man.
Apart from all the good stuff, we're also saying goodbye to 3 of our long term EU server sponsors.
- Slate shut down his very popular servers last year.
- Team Colonslash will stop renting their dedicated server in March because "all our members just use serveme.tf anyway".
- The VanillaTV servers will shut down in March because SeriousCat is changing jobs.
Actual IP of the adapter, so -ip 192.168.88.220.