There are good headphones at any budget. Good gaming headsets not so much.
Adding a modmic to decent headphones saves a ton of money vs buying a Beyerdynamic MMX300 or Sennheiser PC350+
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SteamID64 | 76561197960497430 |
SteamID3 | [U:1:231702] |
SteamID32 | STEAM_0:0:115851 |
Country | Netherlands |
Signed Up | October 13, 2012 |
Last Posted | April 1, 2025 at 6:40 AM |
Posts | 729 (0.2 per day) |
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There are good headphones at any budget. Good gaming headsets not so much.
Adding a modmic to decent headphones saves a ton of money vs buying a Beyerdynamic MMX300 or Sennheiser PC350+
Pepzioh :( it should have right? how can I add them? because I dont want 3 hoovies in my official matches lol
tf_tournament_classlimit_scout -1
tf_tournament_classlimit_soldier -1
tf_tournament_classlimit_pyro -1
tf_tournament_classlimit_demoman -1
tf_tournament_classlimit_heavy -1
tf_tournament_classlimit_engineer -1
tf_tournament_classlimit_medic -1
tf_tournament_classlimit_sniper -1
tf_tournament_classlimit_spy -1
-1 for no limit, set normal number if you want limits.
Prem survived FakkelBrigade winning, it will survive S18.
LKincheloeWhat would be great is real-time stats during the match, and afterward being able to go back and look at a certain period of time in a match. I think it'd enable some interesting stats like who is initiating contact first (to Jon's point in #23 about DPM), average heals (how well is a medic triaging injured teammates), just to name a couple.
I already built a system that collects the data for these kind of stats from live matches. It's just used for live damage/kills stats in streams right now, you can see an example here. The "top damage this round" and "top kills this round" are collected live from the gameserver and delayed by 90 seconds to sync up with SourceTV.
That same system already collects all kinds of other data you can get from TF2 log lines, just never gotten around to write something cool for those.
LangeIn my ideal world, pugs, scrims, and matches across all leagues would use a single platform with a single API. To me, it looks like Logs.tf is the best platform for that right now, but we need to have a serious discussion to really determine what the best path is going forward.
Logs.tf has a good API. Both for uploading logfiles and reading the stats.
It uses TFTrue or F2's sourcemod plugins on the server side to add the extra information to the logs and upload the logs to logs.tf.
MR_SLINfor North American server reservations you can use http://na.serveme.tf/
for EU you can use http://serveme.tf/
<3
tornados2111Also a bit confused with what it says here, in the description "*NOTE* - the two adapters need to be placed in the same electrical circle and not plug them into an extension lead." This happens to be slightly inconvenient for me, but I really can't tell why this is important. It will still get the power it needs, why does it need to be actually plugged into a wall. Just seems strange....
Because it uses the power lines for network connectivity. Works best if it doesn't need to cross breaker switches and such.
WiFi, especially the normal 2.4ghz type, is never going to be really reliable in terms of latency. There's too few channels, too many sources of interference and with multiple clients on the same network you'll get random delays.
If you have no other option than WiFi, get a router that has 5ghz support and only use the 5ghz for gaming.