E coin
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SteamID64 | 76561197960497430 |
SteamID3 | [U:1:231702] |
SteamID32 | STEAM_0:0:115851 |
Country | Netherlands |
Signed Up | October 13, 2012 |
Last Posted | April 1, 2025 at 6:40 AM |
Posts | 729 (0.2 per day) |
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Ebola-ChanWhy no f4_a1 post? It's on serveme.
That was uploaded as a test by someone and was deleted straight away, the list still showed it but the map was no longer no the servers.
RahmedThere is a cp_process_f10 on serveme which resembles nothing compared to process at all
Uploaded by a troll, and has been deleted.
If you see these fake maps, please let me know on the serveme discord or on steam.
tl;dr Trialing SDR-based servers (Valve's "VPN"), available now in EU and NA, give them a go
Over the past 6 months there has been a large increase in the amount, size and complexity of DDoS attacks. Some of the DDoS protection offered by our providers proved to be ineffective, with no fix in sight.
In EU, only the servers hosted by OVH proved resilient, while in NA, only the servers hosted by NFO proved sufficiently protected against most attacks.
For EU we were able to add a second location (Germany, PetraBrigade) with OVH DDoS protection, since not everyone has great routing to France. In NA we would have liked to have NFO Dallas as a reliable DDoS-protected location in addition to NFO Chicago. Unfortunately their anti-DDoS capabilities in Dallas proved insufficient.
Thanks to community member and server hoster Rob (Rob#9019), we were able to add two very powerful Dallas-based servers with anti-DDoS (DAL3+DAL4).
In addition to these new DDoS protected servers we're also trialing a new kind of server. A couple of weeks ago, Valve added SDR support to TF2. SDR is kind of like a VPN for gaming traffic, already used to keep DOTA and CS:GO servers safe from DDoS.
Both the server and players get private IPs, which is good for your privacy and good for keeping the real IP of the server a secret. Apart from privacy and DDoS protection, SDR can also help with routing, especially over longer distances, so it can even improve your ping in some cases.
Starting today we're trialing SDR in EU and NA. In EU, we've added a Dutch machine in a new location, and the servers on that machine are only reachable through SDR.
In NA, we've added a machine located in Dallas, also at a new datacenter, again only reachable through SDR.
What this means for you:
You make a reservation for these servers just like normal, SDR servers are clearly named. After making the reservation you get a preliminary IP and port. These can still change if the server has to receive a full reboot before your reservation starts (e.g. a TF2 update), so if you can't connect, check back once your reservation has fully launched for the final IP and port. This can take about a minute longer than you're used to.
The IP and port for an SDR is in the 169.254.xxx.xxx range. Normally this is a private IP range, but your TF2 takes care of connecting to this "fake" ip properly. In addition to the server having this fake IP, you as a player also get a fake IP in this same range. So as a server hoster, we never get to see your real IP, which is a nice privacy bonus.
eddiiee... You can still play scrims while banned usually
Sssst.... don't let sigafoo know
The merc engine goes up to 11.
In the hands of their no1. driver at least.
L 10/27/2021 - 22:48:19: "built like ps1 hagrid<42><[U:1:156752614]><Blue>" disconnected (reason "Client Disconnect")
L 10/26/2021 - 21:39:49: "built like a minecraft creeper<18><[U:1:156752614]><Spectator>" disconnected (reason "Client Disconnect")
Nothing useful in the server logs unfortunately.
negasoratwiikuuHashed passwords remain safe for a finite period of time after a compromise because the actual password isn't stored anywhere, and the only way to get in is to crack it using a large amount of computer power.
https://twitter.com/cybertillie/status/1445839064733790208
Show Contentlol
All this code shows is that all the passwords are stored with bcrypt now. Before using bcrypt they used SHA1 hashes with a salt pepper :(. Those are relatively easy to crack because SHA1 hashing is very very fast.
Sadly, they seemed to have used a single salt (so actually a pepper) for all passwords:
// SHA1Salt is the single salt used for all pre-BCrypt passwords
SHA1Salt = "theleakedcodecontainsthepepper"
// PasswordCutoffTime is the last time we reset passwords. Passwords older than this timestamp must be reset
PasswordCutoffTime = 1427025600 // March 22, 2015, never forget
If you logged in since March 2015, you'll have reset your password and it should no longer be stored as salted SHA1.
If a database ever leaks with the salted SHA1s still in them, it would be trivial to crack all those old passwords.
Nothing wrong with the late payment arrangement, that way more teams can play and banny gets more money at the end of the season.
mane..although I had to keep the tftrue.vdf file in order to make it work.
The .vdf file makes your server load the plugin, so you'll need it to make it work.
albaCan someone explain why Bottas got a 10 place grid penalty for 5th engine while Verstappen starts last with his 4th engine? Is it a new spec engine Verstappen is gonna be running or something? Also Latifi starting 18th and he took the penalty quite late right?
VER took 6 new elements, causing a grid drop of more than 15 places, which means you start at the back of the grid.
BOT took 3 new elements, causing a 15 place grid drop.
This was looking like the most boring qualifying this season, and then Russel put on the slicks
AlexKikLinks is not working(
Update the links!
https://github.com/F2/F2s-sourcemod-plugins
All here, as a package or individually
_flac(as any one persons poor connection can effect everyone elses experience)
I think this is a common misconception, the high ping of one (or even most) other players won't affect your experience by itself. John Carmack got it mostly right back in 1996.
The "teleporting timmy" example is way more annoying for other players, but a ping limit doesn't fix that.
The rule shouldn't exist at all.
hpqoeuif you're running a linux server just crontab it instead of something external. windows has something similar where you can schedule services
A linux-based TF2 server started with -autoupdate will auto-restart if you send a kill signal. So the simplest thing to make the above suggestion work is to add a crontab entry that runs:
killall srcds_linux