- EU: Hitting 100,000 hours reserved somewhere today/tonight, also known as 11+ years. The moment it exactly hits 100,000 I'll probably be on a plane heading to NYC for 2 weeks (drinks anyone?), so celebrating tonight, proost!
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SteamID64 | 76561197960497430 |
SteamID3 | [U:1:231702] |
SteamID32 | STEAM_0:0:115851 |
Country | Netherlands |
Signed Up | October 13, 2012 |
Last Posted | November 21, 2024 at 11:14 AM |
Posts | 722 (0.2 per day) |
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- All: Show ping of currently selected server on reservation form. Your in-game ping will most likely be lower. Not much I can do about it, just a limitation of how browsers can ping.
mr64bitI understand you can't just let everybody use the backend on your server, but is the backend opensource/available for others to run on their own servers?
I was going to write a bunch of excuses why I won't open source TF2 Live Stats, mostly because I don't want the code tied to my name.
Instead, I've decided to Mann up and put it on Github: https://github.com/Arie/tf2_live_stats
Cobra447What resources would you need for this to become public? :)
Maybe nothing ;)
Any casters/streamers looking to give this a go should send me a PM here or on Steam. Remember that you'll need rcon access, or at least someone else to run an rcon command for you.
Some events require extra plugins to add the correct events to the logs. TFTrue and F2's plugins both add all the things. SizzlingStats doesn't have headshots and airshots (I think), same goes for Livelogs.
LKincheloeI actually forgot about that, why haven't the Euros let us play with that whatchyamacallit?
Because you guys think league-run servers are a pretty neat idea ;)
Indeed, no RCON.
AndKennethLivelogs has semi-private sourcecode, you could take a look at that, you just have to contact bladez. From what I've experienced, the developer of tftrue is happy to add features that help out the competitive scene.
Ozzy Livelogs use the same mechanism as my live damage/kills. You'd need some way to set a logsecret and run the logaddress_add command on the server, usually this is done with rcon.
thesupremecommanderFrom a cursory look at the SizzlingStats source code, it does not expose the stats page link at all, and while neither TFTrue or LogsTF have open source code, I expect that neither of them do so either.
logs.tf has a good API that you could use to get stats in JSON format. But logs are only uploaded per round if you're lucky.
Mike on soldier, knoxxx on medic.....it's happening people....eu superteam pt II
Distance from London to New York: 3470 miles / 5585 km
Distance from Seattle to New York: 2414 miles / 3884 km
http://i.imgur.com/d5fptXo.png
Starkie OP.
MuerteOnd_kajaindiegogo should accept bitcoin
Only issue with this is value volatility. When initially 'paying' (for example) $50 worth in BTC, by the end of the funding period it may only be worth $10. Only way to overcome that is have daily, or (ideally) hourly exchanges of BTC to fiat made which for a company like Indiegogo is going to take both time and money to implement. It's probably already being thought about, but will unlikely be implemented for a while...
- EU: 8 new servers in the UK thanks to BlackOut Gaming!
- All: Most requested feature from the survey: SOAP DM and MGE. Now selectable for donators by ticking "Enable plugins".
joejoe347Is this something that can only work from a live stv feed, or would there be a way to use it with an stv demo?
Technically possible by importing the logfile for a match, but a bitch to sync up with playback, so not something I'm looking at supporting now.
Starkthis is amazing
you should add killstreaks as well
Good idea, 2+ kills within 10 seconds or something could work quite easily.
eXtineShould add Medic Arrow Heals
I'll take a look how those are logged and see if I can find a way to filter the interesting arrow heals.
Looking for 2-3 casters/streamers to try this out, bonus points if you're in the Americas. Send me a PM here or add me on Steam. I'm away for the weekend, so might be slow to respond.
Cobra447The only thing this post is missing is the link to the webpage lol
Please share Arie! :)
Ah yes...the problem with that right now is performance. I can't just open it for the general public in its current form. So it would be some sort of invite-only circlejerk for now.
If you've watched EU TF2 this week with Jon or me on camera, you might have noticed an increased number of airshots being caught on stream.
Now I'd like to claim that we've both gotten some gamesense, but really we're just cheating:
http://i.imgur.com/ZGCvsqF.png
This is a webpage that gets the streamer 20 seconds advance notice of certain game events. For now those are:
- Caps
- Rounds
- Medic deaths with uber drop indicator
- Kills on medics
- Kills by medics
- Sniper kills
- Spy stab kills
- Ubercharges
Here's an endorsement by some scrappy US streamer:
http://i.imgur.com/NZcFFSo.png
There's also something for the casters. To not ruin their spontaneous AIRSHAAAAWTTSS, they get a feed that's just synced up with STV, so they don't get spoiled. They also get graphs with the live kills and damage: http://i.imgur.com/sPR9jfO.png
The EU casting orgs VanillaTV, TeamFortress.TV and BlackOut have access to this tool, but I think it's time to bring it to the other side of the atlantic if there's interest for it.
On the gameserver side there's a few simple requirements:
- Plugin providing advanced logging: TFTrue, SizzlingStats (maybe not airshots?) and F2's Sourcemod plugins take care of that.
- An RCON command has to be run on the server. Either the casting orgs give the server admin an rcon line to run, or the server admin shares the rcon with the casting org so they can do it directly from the tool.
That's it really, questions, suggestions and feedback welcome.