joejoe347I thought the player cams were cool, but it was weird when the epsilon cam was only WAR. I realize it was probably a space issue, but still something to work on.
Matter of angles and people available to man the camera's. Knoxxx was obscured by a huge PC case for example for our camera angle.
SerotoneGet proper audio on all the cameras, especially the crowd cam. I thought the setup you had there deserved a dedicated audio person. Also maybe have some sort of presenter with a microphone being followed by a camera walking around the venue, talking about stuff and doing quick interviews with players. Would keep things more interesting between games / maps than the static cameras.
We didn't have a dedicated audio person, nor the gear the support such a person, unfortunately. We're just some guys bringing a ton of consumer equipment to try and mimic a professional broadcast. We don't have a mile of SDI cables and gear.
ArxIn game camera man should use some third person. TF2 has appeal for not just the aim of a player, but team's positioning and third person can show this incredibly well.
No.
D_goesprobablyhugeId like to see more interaction with the crowd. For example short interviews with viewers and their experience of the game after it ended. Also it wouldve been nice to show the whole event hall a few times or a portable live cam (+cameraman) that is able to catch more emotions and the social side of TF2. (obviously with an implemented delay synced to the stream ones)
We considered doing a roaming camera with a laptop, USB3 capture 'card' and SLR with proper HDMI out. Had to scrap it due to lack of reliable WiFi, but it's definitely something that can be done.