https://youtu.be/ghZTNTdPFII?t=119
There's a bunch I can think of but this is the first one that came to mind
Alright one more :)
Account Details | |
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SteamID64 | 76561198057689763 |
SteamID3 | [U:1:97424035] |
SteamID32 | STEAM_0:1:48712017 |
Country | Netherlands |
Signed Up | December 15, 2014 |
Last Posted | November 19, 2024 at 5:13 PM |
Posts | 493 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 5.8 |
Windows Sensitivity | 9/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
60hz |
Hardware Peripherals | |
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Mouse | Zowie fk1+ |
Keyboard | Dell sk-8115 |
Mousepad | Garfield |
Headphones | Turtle Beach Ear Force Recon 50 |
Monitor | LG Flatron w2343t |
https://youtu.be/ghZTNTdPFII?t=119
There's a bunch I can think of but this is the first one that came to mind
Alright one more :)
ComangliaSo many questions lol...
What point in 2008 is this version of the game?
Things added in 2008
Tournament mode
Ability to disable crits
Sniper headshot scope delay (200ms)
Medigun autoheal
Multiple significant particle optimizations
cp_badlands
dropped weapons counting as ammo
Rocket Launcher, Sticky Bomb Launcher, and Grenade launche all saw a signficant reduction in ammo pool
Spy can desguise as teammates
Uber draining faster when ubering multiple players
Blutsager, Kritz, Ubersaw
there's numerous others but it's kinda important to know lol
Why not give it a try and find out? :)
Ignore vis.
Also I assume you'd also be able to give the grenade launcher the sound of the iron bomber and give the scattergun the shotgun sound? :D
Nice! I'll probably use this :)
Twiggyno dennia + no smirre = not saints
Smirre is still on demo though
Daffodil-response
Thanks,
I think we just have different opinions on this.
Daffodil-Your heal output does matter????????
What I meant here was, if you would miss an arrow it would only be 1 or 2 digits less heals/minute compared to using medi gun. And if you would hit the arrow it would be a bit more. If you just play the rest of the game as usual your heals/minute should be just fine. Heal output totally matters, but not so much in the situation we were talking about.
Daffodil-If you are beaming somebody you do not need to look at them, you can look at whatever you want to. If you are arrowing somebody you have to look at them to line up the arrow. This is not debatable.
We're still talking about close range. It's honestly such a small chance that in the time that you arrow someone at close range, which takes like 2 seconds, you die to something that you would've seen if you'd used that medigun. And even if it did happen, arrowing your teammate gives him a good chance to save you.
Daffodil-I never claimed anything about hypothetical situations where you lose scout speed, it was just an observation. If you are arrowing somebody you do not have scout speed during that time, this is relevant to decision making as scout speed is a very overpowered tool for medics.
But that's just 2 seconds of scout speed lost. If it's an important fight then surely you won't arrow him because you need to stay with him,, but you can arrow him at any other time.
About the decision making, that completely depends on the situation and how smart the medic is.
Daffodil-Because the medigun auto aims and the crossbow doesn't. Also you sacrifice heals/minute if you miss, situational awareness while arrowing people, scout speed if you had a beam on a scout, and potentially your uber (or uber targets) if you switch away from your medigun.
You make it sound a bit punishing for using arrows, but since the crossbow shoots relatively fast and has a passive reload, to me this sacrifice seems worth it really.
Heals/minute don't matter that much.
Situational awareness doesn't seem relevant that often since most of the time you arrow from a spot where you can shoot safely. The chance that you will know more of what's around you when you're just beaming instead of arrowing is pretty small. We're also talking about close range here.
You lose speed that you could've had by not healing a scout, but perhaps that makes the scout more vulnerable because an arrow would've just healed him instantly. Again, an arrow shoots pretty quick so you don't even lose much time/distance. This part is very situational though.
If you sacrifice uber by using arrows then that's your own mistake really. When you're in an uber (or just about to) you shouldn't really be arrowing teammates. Unless you want to heal them up very quick right before the push.
This is just how I experienced it and think about it and I'm not questioning your statement. The things you named just don't seem that important to me, but I'm curious why you think they are ^^
Because I hope one day the sticky det bug will be fixed
MILKy_lol just kidding it was all for the nerd star get fucked
glad you found a new friend :')