thrasherSomeone needs to make cp_well_pro
I miss well
We were, (prowell/prowl) I was headlining the project with Swaty, but then 9 million people convinced him to make this change/that change and it became a Frankenstein map . . . I'll link you the last version he worked on before leaving the community.
https://www.dropbox.com/s/v5n7iviby3dzx7q/cp_prowell_b4.7z
Changes:
Last:
- Removed Clipping on Railings
- Reworked geometry of ceilings heading into last from bottom left and right
- Consolidated Top entrance from level (3) at 2nd into 1 flat level
2nd:* Major Changes*
- Consolidated Attic with Level 2 via Ramps
- Raised Ceilings all over the area
- Locked forward Respawn
- Added Health and Ammo to accommodate defense
- Expanded left (defense) fighting area leading from previous "well room" into main CP room
- Greatly Reworked right (defense) fight area: Raising ceiling drastically, adding ramp, incorporating window rooms
- Clipped All Windows on level 2. (think this was fraggas idea, but in junction with the ceiling on the right, it makes for really awesome skip jumps from forward spawn to middle— making a previous difficulty for soldier to move around on the map null)
- Well Room altered to be a hub for offense/defense
- Rethought Water Routes: Pool located in main ramp room is enterable/exitable leading to river in yard
Yard/Middle:
- Route from river to Middle REMOVED. The River only leads into 2nd, but a player cannot swim from Mid to river anymore, preventing annoying sharking and backcaps.
- Pool added under Middle battlements to retain that entry into middle.
- Medium Amm0 added to train car in yard
- Geometry added to allow all classes to climb onto battlements for opening Mid Fight.
- All clipping removed around middle: Light fixtures in battlements, wires around point
- Train bed removed from under point to encourage a more fluid fighting area/Medium HP + Medium Ammo repositioned here
- Small HPss put on both sides between doors
-Small ammos underneath cap on either teams side (in effort to solve maps ammo issues)
This only ever made it to beta4, and could stand for some more editing. For instance I imagine the altered water pools in/out of mid are superfluous, and the major changes to 2nd likely needs playtesting and it's accompanying tweaking. But if anyone wants to take a look at it and maybe edit it, go right ahead.
Also, most people never played or saw the "fixed" version of Mainline that was whipped up to address many of the concerns voiced during the season. I'll post that too for the hell of it: https://www.dropbox.com/s/unslnnfynjlu8k4/cp_mainline_rc6.7z