maybe im dumb but why are they really even doing steampipe. like isnt TF2 fine how it is?
Account Details | |
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SteamID64 | 76561198050296145 |
SteamID3 | [U:1:90030417] |
SteamID32 | STEAM_0:1:45015208 |
Country | United States |
Signed Up | February 22, 2013 |
Last Posted | July 2, 2015 at 5:29 PM |
Posts | 765 (0.2 per day) |
Game Settings | |
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Windows Sensitivity | |
Raw Input | 0Â |
DPI |
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Resolution |
2880x1800 |
Refresh Rate |
Hardware Peripherals | |
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Mouse | Zowie FK |
Keyboard | |
Mousepad | Steelseries QcK |
Headphones | Audio Techinca M50 |
Monitor | Macbook Pro Retina |
lol...
I now think differently when someone mentions b4nny. o.O
TLR airshot against seanbud on gullywash middle. lower bracket finals, i think 2nd or 3rd mid
need some intense yz50 interviews
need to watch yz50, and random weird shit some people do at the LAN, and like last time, where you film the CS:GO guys, and juts make fun of them... lol
crespiJust as #15 said, bootcamp works great.
I also have a Macbook Pro and I've played the last two seasons of ESEA.
Running windows in bootcamp is literally no different than running windows on a normal pc.
It's very easy to install bootcamp and windows as well. There is no reason to play tf2 in osx unless you don't play competitively and don't care about getting the best performance you can.
100% agree, I play on bootcamp via Macbook Pro, and I have everything working perfectly
Cruz. Another thing I noticed aside from everything above is that you didn't correct your STV footage. It's more time-consuming, but if you want a quality product you have to put it in.
Not sure what you mean by that. feel free to add me to explain more to me.
CruzWhat you want to do is lower viewmodel_fov_demo down to 54, and then go back and re-record it with the GreenScreenHUD (google it), and change the deathnotice colours in hudlayout.res. Son of Dad has done a whole tutorial series on movie-making, and I definitely recommend checking them out as they teach everything you need to get to at least an average level (everything beyond is your own creativity and familiarity with software).
Im pretty sure I dont have the demos anymore, as I recently cleaned out my TF folder. :/ Is it worth to just record the rest of the clips @ 54?
Here's the tutorial series:
http://www.youtube.com/playlist?list=PL5FA4D17F823C06B3
CruzBasically the emotion of the song dictates every single thing about the video. Determines colours, determines pacing, determines any speedups/slowdowns, determines how quickly you cut the clips together, everything. Laurence is a very fast-paced and energetic song, so leaving in chunks of downtime, and frags that just drag on, just won't work. You want to either pick a song you can easily work around, or reject any frag that you can't edit to fit the atmosphere created by it. Here's how it was done before:
http://www.youtube.com/watch?v=kg3pYW_LC6Q
So either use fast forward, or dont use clips that are extremely long?
Thanks for the feedback, will try and implement as much as possible. :)
anywhere from 7-9 hours on schools days, maybe 8-10 weekends. I wish i could sleep in, but my fucking body wont let me sleep past 8:30 or so on weekends. :/
Wow.
RIP to the 2 who died, hopefully no more will die.
This is horrible. :(
will you be adding more arenas from standard maps? i.e. Metalworks Mid, Process 2, idk I just thought of those for now
keep it around the timer, not around the ammo/health. and maybe ammo a bit closer together?
Marmitedont use music from well known frag movies
never heard this song in a frag movie before. song is Laurence, by Feint
RawrSpoonThe intro is not good at all. Please make another, it gives a poor first impression on what the video will be like.
I need some ideas, I was think of maybe a smooth flying over mid, or a huge overview of ac couple mid fights?
RawrSpoonThe pacing for the first two clips doesn't really match the song. For the second solly clip, you should not only add blur but also maybe brighten the whole video when you're fastforwarding. The song change at 0:37 should trigger slow motion for the airshot.
uhhh the reason I picked the song is so it would drop right as the demo hits the first sticky, but after that, yes, there is not much syncing done, except for the airshot. I will definitely brighten the fast forward.
RawrSpoonThere's minimal syncing, or if there is it isn't really noticable whatsoever. The lack of in-game audio is also very disconcerting and takes away from the experience.
It is only the intro clip and the airshots, but my other problem is I couldn't find any good drops or beats throughout the song to match it with the frags. Ill keep looking
RawrSpoonIn general the whole thing looked like you kind of put clips together and music ontop of it. You don't want the audience to feel that way. Music evokes emotion, and your video should take advantage of the emotions your audience is feeling. Syncing is extremely time-consuming but absolutely fantastic and it WILL make the video considerably better.
Not really sure how I would change it, maybe it's just cause im slightly in experienced with editing in the whole. And again, I will definitely work on syncing.[/quote]
thanks