For b1 vs a7
The major change for this one was the rotation of the point (mostly the ramps).This makes your ramp even easier to use, and I think allows med to be a little quicker following their soldier to high ground, which I think is a good change. This meant that the 'boxes' path was even less frequently used, but instead created a little pocket for your soldier to drop down in to get arrowed and the opposing soldier would really have to commit to the edge to finish them off, which as nice. Overall, I like this change. I didn't notice much difference with the stumps being moved out a little. Still able to normal jump to them from point. Only a few fights took place on these, but were interesting..
Pros:
-Improved path for 'rollout' with ramp rotation
-Little empty space to make use of quickly, without having to jump way out behind a stump or tree was nice.
-Pretty textures
Needs work:
-I really think that fighting with a limited ammo set is part of the 'training' aspect to Ultiduo and you should be pressured to end the fight quickly, and need to spend some of your time between 'waves' collecting the ammo from dead players. I would say the ammo pack just to the side of point is a bit *too* convenient and the one on the outer edge if you absolutely need it from the map was plenty. It is, at least, a small pack, though.
-The Red roof of the shack to the far side of the point is unclipped, so you can jump way up there and stand on it. The Blu side roof, however, is not accessible. I would imagine this should be clipped off, but whatever the case, they should match.