CHERRY
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SteamID64 76561198025176040
SteamID3 [U:1:64910312]
SteamID32 STEAM_0:0:32455156
Country European Union
Signed Up April 12, 2014
Last Posted January 8, 2022 at 1:48 AM
Posts 1669 (0.4 per day)
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#220 TF2Pug.Me in Projects
dangoOnly jodds link is broken, if you really want to donate the link in OP works.

Yeah this guy included his session and other stuff in the link :P

posted about 9 years ago
#25 the dream is alive boys in Off Topic

Subscribed, but I already got an avatar :P

posted about 9 years ago
#15 Sas in Q/A Help

Give him a slack, he's obviously new here and it's not like he posted in completely wrong forum. Someone who's not really used to TF.TV and doesn't know about HUD Editing thread could think Q/A Help is a good place for this question. Linking them once to the correct thread should really be enough..

posted about 9 years ago
#572 Saloon.tf in Projects
fightI can't collect my payout, it keeps telling me "Couldn't reach websocket" and then reloading the page

Fixed

posted about 9 years ago
#40 make money from home? in Off Topic
phobiabecome a professional gambler on csgolounge or csgojackpot :B

Lottery is a tax on stupidity :O Don't ever do that especially if you're in need of money.

Also Getawhale's suggestion is really good. Don't expect to have both passion for work and money in the beginning.
You basically have to chose either one of those, and while I can afford it I'm working on Saloon.tf without money as a motivator, because it's both challenging and interesting, but when I was looking to get some extra money I had to be realistic and signed up for renovations abroad during summer as I don't really have any diploma or formal experience to nail anything IT related (still in high school which means formally I only have basic education).

Eventually a better offer came up thanks to a friend (boring desk job, but in the country) before it was supposed to begin so I got lucky, but still if I didn't get it I'd be up for nearly anything with an OK pay. While you're still young and learning any job is fine and it won't really be a shame to have on CV.

posted about 9 years ago
#567 Saloon.tf in Projects

And now they are invite while MM is IM. How often does upset like this happen :P
Then again UKIP can win too, so we may see it one more time :D
Anyways, I've added MASIF vs NB without a spread, we'll see :P
The game should be close, but betters will most likely prefer MASIF because of their previous scores.

posted about 9 years ago
#565 Saloon.tf in Projects
DreamboatCHERRYEDIT: 500s should be fixed.
still getting a 500.

Fixed :)

posted about 9 years ago
#562 Saloon.tf in Projects

Also what if I were displaying all possible outcomes and their effects like this:

http://i.imgur.com/b8eEIB3.png

Would it be any better?
EDIT: 500s should be fixed.

posted about 9 years ago
#559 Saloon.tf in Projects

As I said I will try to be more relaxed with it and try to have it for as little games as possible, but either way I'm going to have people complaining, wether the payouts are smaller or there is a spread.
We don't want a lot of those: https://saloon.tf/match/349/
Or at least I don't want to have a friendslist not full when it occurs :)

posted about 9 years ago
#556 Saloon.tf in Projects

@shrugger
One can just throw some of their regular season and still win the league because of playoffs. But every time they attempt to do so they have a chance of being caught so I don't think it's profitable long term. And it's not even more likely in eSports, you hear about iBP, but they just slipped. The more serious a sport is the better they are at throwing though it's often just selling games rather than betting against themselves. In 2005 we discovered that a lot of games in Polish football (from few previous games, were rigged with both clubs management, trainers, managers, referees (22 of them!) and players involved. Nobody would expect it before one of them blabbed.

I will take the first paragraph into consideration though :P The argument is valid since TF2 and most e-Sport games are definitely different in that is has the limit of rounds won as opposed to some real sports where time limit is the key. Then again if one team is very likely to win it could still make it far more interesting.
I will most probably just try to be more relaxed in terms of what games should I apply spread to.

Also I don't really agree that it makes betting more random. The way you bet is just different, you bet over or under the set score, but 50% - 50% gives those bets a little more purpose as there is no incline to bet when score is too easy to predict since payouts are scraps and betting on an underdog is most likely throwing items into the river.
When I bet without a spread I don't ask myself a question wether Team A is stronger than Team B. I ask myself a question wether underdog is more likely to take the game than percentage of bets indicate. Or the opposite. With a spread and even it's the same. You need to decide wether Team A is more likely to win 5-2 or better than the spread indicates.

@fireindaarcade
I'm doing my best I already reworded it to state rounds a team can be behind in a score, no idea what else should I do.

posted about 9 years ago
#553 Saloon.tf in Projects

Removed those bets which were switched. Items for those will be returned as I have no way of telling if they were switched once, or they were just switched to one team and back to 5$ to check if it works.

Everyone whose bet wasn't changed after 23:00 EDT receives an "Honest Better" rank providing them with a shield next to their names and ability to bet 6 items as a reward for honesty. Those users didn't take advantage of a bug either knowing that they'll lose their items or just sleeping through it, but I still think they should get some compensation for it.
While i think I managed to fix everything that could crash EventsHandler (loop responsible for firing events) I will also add some condition to the switch action so it checks for match start time.

posted about 9 years ago
#551 Saloon.tf in Projects

Not again :(
Automatic

posted about 9 years ago
#547 Saloon.tf in Projects

Left it, by just stating difference for a win clearly, since people tend to crash when they see that a team gets amount of points with a fraction :D

posted about 9 years ago
#545 Saloon.tf in Projects
SideshowIt'd be honestly a lot easier if on the page you just said "Team X needs 3 rounds to win. Team Y must win the game by at least 5-2 to win."

And for golden caps etc. "Team X must get 1 golden cap win or 2 golden cap losses to win. Team Y must win at least 1 map and 1 golden cap loss, or win at least 2 golden caps to win." Tbh ETF2L points I understand but that's probably only because I've played in it for ages.

But what if at some point there is a match with win advantage or it ends before either team gets 5 points? It sounds easier, it'd be even better if I was entering it by hand for every game, but it needs to be flexible.
And also I'm already stating GC wins needed on relevant matches :P

posted about 9 years ago
#63 Muselk shouts out competitive in TF2 General Discussion

MN seemed pretty happy about their increased traffic and registration :)

posted about 9 years ago
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