wis there still any potential for this to get updated. if it did it could do wonders
also whats the difference between this and the light particles vtf?
Last update was on Jan 7, 2017.
I don't think Valve has pushed any changes since then which changed particles.
Light particles is more of a targetted edit in that it specifically removes certain systems whereas this one here is a global "everything is effected" sweep.
A lot of particles made by Valve have lax limits on the number of individual emissions per system, leading to very heavy CPU demand with a lot of systems playing at once.
This sweep forces a throttle that effects maximum emissions, rates, and durations.
RentQNPretty sure this doesn't work on sv_pure 1/2 servers, right?
I've made no attempt to bypass sv_pure with this and more than likely won't be investing time into doing so.
If you'd like to see this sort of particle limiting officially supported in TF2, then please do send an E-Mail to the TFTeam.
I've asked in the past to add this feature but after some time just made it myself and released it to the public here and other sources.
Then I asked to allow my pack to be signed for allowance within sv_pure, but no response.
Valve tends to ignore things I send their way until a public outcry happens forcing their hands.
It just isn't worth it in their eyes as a business I suppose.