To add on to what my teammates said. It just sucks to work hard over the last two seasons to move up and then have your goal taken away. Even though cevo-main might have some of the same teams as esea-invite its still not the same thing at all in my mind. If esea dies the only interest I have in competitive tf2 is offclassing in open.
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LKincheloeCaspianThat's how teams dealt with it. there was no spite. if you want to win then you run whatever gives you the best opportunity.
You misunderstand, I'm saying if they cheese during the CEVO season with the Quick Fix it's out of spite for the medigun and not the ESEA LAN Instance of "We didn't think our strats through all the way".
The lesson I took from that LAN is that teams will play safe when the stakes are high and confidence isn't. "Magical" meta shifts only occur on innovation and there was nothing innovative really showcased outside of a few "What the hell why not?" plays (see: The Mixup Engie/Conch).
Teams did think it through. What you saw were the best options to deal with quickfix.
The only strat I don't recall seeing is opting to not go to mid and charging kritz in yard (w/a heavy for added effect). real entertaining and wacky!
How is running an engineer an innovative and entertaining solution to quickfix? lmao
Also the concheror will probably be banned next season.
LKincheloeAFAIK, Quick Fix has always been allowed in CEVO.
I don't see any harm in keeping it unless teams insist on running cheesy off-classes out of spite of it being allowed.
That's how teams dealt with it. there was no spite. if you want to win then you run whatever gives you the best opportunity.
r4ptureI think the thing with the Quick-Fix is by now people are a little more used to it, and will now have a whole season to figure it out. It got a super bad showing at ESEA LAN by being allowed in mid season, giving people no time to figure it out. Now with offseason time, and an entire season to use and play with it, we'll get a real example on if its shit, overpowered or completely viable.
S'what I'm hoping anyway.
Teams had spent weeks before lan scrimming with quickfix, to the point where every team ran it full time in scrims and the lan matches themselves.
The showing you saw at esea lan is what it is. there isn't a magical metagame shift that would have made quickfix not boring to follow/watch.
Oh nice Valve finally fixed this
Improved loading of item information panels to prevent hitches when cycling through backpack pages
Use the convar tf_time_loading_item_panels to control how much time is spent per frame loading item panel data.
Sick directs and middies.
Very relaxed gamer who just wants to game.
shrtI'll be damned. That cheating shitlord actually showed up. I'm expecting the crouch jumping, speed, krit heavy like ya see in pubs. Don't disappoint.
perhaps something like this
http://www.youtube.com/watch?v=Zi2fTJkK1BY
???
Best comms of any scout I've played on a team with. Also dedicated and will be committed/reliable for your team.
BlackMirrorSince the new Christmas Update my game stutters for 2 seconds when i press the forward button in my tf2 backpack or also if i want to choose a other loadout or equip other weapons.
But after i scrolled trough all the pages in my backpack it works flawlessly again.
Has anybody got that too?
And how can you fix it? :(
I've had this issue for months. I looked for a fix but couldn't find anything.
I forgot to remove it from unsupported but it is on the main list...
Edited December 3, 2013 at 8:21 PM EST
aka the last time someone made a suggestion
Admirable made a nice script package years ago that I still use. It has custom lastinv aliases, reload/model toggles, and crosshair switching.
I watched the stream. I'll never live down getting stuck in that door lmfao. ggs.
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