Cloudmaker
Account Details
SteamID64 76561198008673140
SteamID3 [U:1:48407412]
SteamID32 STEAM_0:0:24203706
Country Philippines
Signed Up January 26, 2013
Last Posted February 7, 2016 at 1:44 AM
Posts 706 (0.2 per day)
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#2 LFT Scout CEVO Open in Recruitment (looking for team)

http://teamfortress.tv/thread/18526/lft-scout-cevo-mid-open/?page=1#314780

posted about 10 years ago
#9 ESEA S16 Picture Thread in TF2 General Discussion

https://twitter.com/duwatna
https://twitter.com/HueyLewisTF2

posted about 10 years ago
#58 ESEA S16 LAN - Day 1 in Events

1. mix^
2. 4G
3. XTS
4. 20b

posted about 10 years ago
#6 Cevo Team LF Scout + Backups in Recruitment (looking for players)

schy is cool

posted about 10 years ago
#7 Kairu - Mid/High Open - any class in Recruitment (looking for team)

really good and a chill guy

posted about 10 years ago
#42 Gek LFT in Recruitment (looking for team)

https://scontent-b-ord.xx.fbcdn.net/hphotos-xap1/t1.0-9/10300296_663147273733849_4822798834818006577_n.jpg

posted about 10 years ago
#21 TF2 update for 6/23/14 (6/24/14 UTC) in TF2 General Discussion

Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic. Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.

posted about 10 years ago
#45 L F T I M S C O U T in Recruitment (looking for team)

Geknaiir sucks.

posted about 10 years ago
#10 in the market for a monitor in Hardware

ASUS VG248QE 144Hz monitor

posted about 10 years ago
#24 MLG Melee Tournament in Other Games

http://i.gyazo.com/5bdfce57c3317dde990156881c922224.png

posted about 10 years ago
#15 MLG Melee Tournament in Other Games
AllealAxe and pewpewu have been around for a long time, played in a lot of majors. Not very familiar with Fiction and Cobalt though.

i meant in the tournament.

posted about 10 years ago
#11 MLG Melee Tournament in Other Games

can someone tell me where fiction, pewpewu, cobalt, and axe came from?? im confused

posted about 10 years ago
#7 DiZi god of tf2 LFT scout open - intermed in Recruitment (looking for team)

the best.

posted about 10 years ago
#6 MLG Melee Tournament in Other Games

SSJ4

posted about 10 years ago
#1 MLG Melee Tournament in Other Games

sorry for not posting this earlier.
http://tv.majorleaguegaming.com/channel/smash
brackets: http://www.majorleaguegaming.com/mlg-events/brackets/anaheim-2014/super-smash-bros-melee-champ

posted about 10 years ago
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