Dagger
Account Details
SteamID64 76561198062441527
SteamID3 [U:1:102175799]
SteamID32 STEAM_0:1:51087899
Country Canada
Signed Up March 22, 2013
Last Posted March 14, 2024 at 7:44 PM
Posts 2933 (0.7 per day)
Game Settings
In-game Sensitivity 2.5
Windows Sensitivity
Raw Input 1
DPI
800
Resolution
 
Refresh Rate
120hz
Hardware Peripherals
Mouse Zowie ZA11
Keyboard Ducky Zone reds
Mousepad QCK+
Headphones HyperX Cloud II
Monitor BenQ 2420T
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#38 Lizar lft thread in Recruitment (looking for team)

good and nice

posted about 7 years ago
#1419 ESEA Season 27 Open Discussion in TF2 General Discussion

https://www.instagram.com/p/BfuQAJWDfD6/?taken-by=snazziememes

posted about 7 years ago
#455 ESEA Season 27 Intermediate Discussion in TF2 General Discussion

yimi II: Medic!

posted about 7 years ago
#5 강남야구장↔강남풀싸롱ol0☜6822←99O9 in The Dumpster

android user be like

posted about 7 years ago
#25 favorite bread in Off Topic

https://i.imgur.com/u6BT3Dd.jpg

posted about 7 years ago
#11 Team Fortress 3 in TF2 General Discussion

2012 tf2

posted about 7 years ago
#3 ESEA S27 W5: froyotech vs. Ascent in Matches

go corsa as usual !

posted about 7 years ago
#3 Saw somethin suspicious in The Dumpster

https://i.imgur.com/CzdwplP.jpg

posted about 7 years ago
#303 cp_granary_pro in Map Discussion

I think re adding the rocket room was justified since it makes the map different from others, and it was never a problem before. The main problem was how far you run from spawn to point, and with respawn times and locations changed, I don't think the extra 3 seconds of walking is going to be a problem. From experience and watching vods, the second entrance from garage to mid was not used often, if at all, either than to grab the small ammo pack. Instead I decided to make the catwalk wider, giving more room, and more vision into mid.

posted about 7 years ago
#300 cp_granary_pro in Map Discussion

This will be my last/second last update I make to the map. Please forget about my last versions, I'm not sure what I was thinking. Since it will be my last few, I have renamed the map to cp_granary_pro1. Here are the changes (from rc8 to pro1):

  • Rocket room and old spawn zone reintroduced (annoying spawn locations fixed)
  • Moved last point back to original location
  • Fence on last in front of shutter moved forward
  • Removed second entrance from lower garage to mid
  • Catwalk choke widened
  • Upper Garage choke to yard slightly smaller but bigger than original version
  • Mirrored some props differently from original version
  • Moved the second forward spawns to opposing sides, the colour of your team is the room colour you exit from
  • Propane tank ammo pack in yard is medium size
  • All roofs are clipped
  • Better clipping on the top of the silos on mid and in yard

Download: https://www.dropbox.com/s/yyko2cw86oxo08j/cp_granary_pro1.bsp?dl=0

Screenshots: https://imgur.com/a/JdCxJ

posted about 7 years ago
#46 what r yr politicals in Off Topic
wruwhat even am i
http://puu.sh/zr7ga/4b2e1a0a0d.jpg

undecided voter

posted about 7 years ago
#12 rewind thank you thread in TF2 General Discussion

thank

posted about 7 years ago
#6 REWIND 2 MVPS in TF2 General Discussion

https://i.imgur.com/S7Uj8mZ.jpg

posted about 7 years ago
#40 Ready Up: Competitive Team Fortress 2 Premiere in Events

https://www.youtube.com/watch?v=2uTuncnLrA0

posted about 7 years ago
#23 Ready Up: Competitive Team Fortress 2 Premiere in Events

this is secretly an overwatch ad

posted about 7 years ago
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