This has always been possible from what I understand. However, until recently the method to load custom vtfs on sv_pure 2 servers hadn't been discovered. Since then it's been a fast track to stuff like this.
Account Details | |
---|---|
SteamID64 | 76561197998264892 |
SteamID3 | [U:1:37999164] |
SteamID32 | STEAM_0:0:18999582 |
Country | Canada |
Signed Up | July 19, 2012 |
Last Posted | August 16, 2024 at 4:41 PM |
Posts | 2625 (0.6 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.44 |
Windows Sensitivity | 1 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1038 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Logitech G303 |
Keyboard | CMstorm quickfire |
Mousepad | QCK Heavy |
Headphones | Audio Technica AD700 + Antlion Modmic 4 |
Monitor | BENQ 144hz blur reduction off |
Well the hud that is pictured is one of the older garm3n hud's I'd start by checking them out.
Originally posted on reddit by /u/OffclassingMedic
The crosshair is simply a vtf file, which is loaded from an associated vmt file. The vtf can be any size and any colour, it can even be animated! Editing the vmt file allows applying material proxies (effects) to the vtf. You can mix these together to get some interesting results.
In the example I've made, the crosshair pulses between 0.3 and 0.5 blue every second, flashes to 1.0 green when moving, and constantly spins. These values can easily be adjusted. More info on material proxies. Be sure to have cl_crosshair_red, blue, and green set to 255, unless you want a colour mask.
Example and download:
http://a.pomf.se/bbzhnl.webm
http://a.pomf.se/alhehw.zip
Questions:
How do I use it? And does this work with sv_pure 2?
Read here, and yes: http://teamfortress.tv/thread/12383/real-custom-crosshairs-from-ozfortress
Can the crosshair be animated?
Yes.
Can this be applied to any existing crosshair?
Yes.
Would it be possible to use this to allow more than one crosshair on sv_pure 2?
Maybe, each frame of an animated vtf can have a different crosshair. Unfortunately I am not aware of a practical method for choosing which frame to display.
Does this work in other Source games?
Probably.
And now you'll never miss another shot again! Maybe!
People are doin some weird things with vtfs these days.
Hey guys, I just wanted to share this tool that I found the other day.
Smooth Video Project
http://www.svp-team.com/
What is it?
svp, uses your computers hardware to do a software level video interpolation, aka it blends frames to give a smoother video playback.
http://www.svp-team.com/w/images/8/86/Memc.jpg
also available on the site is svp-tube which allows you to open any youtube video and play it back with svp.
Using this allows you to watch videos at your monitors native refresh rate, the higher fps on the source video the better it will look. For example, the experiment s9 60fps looks incredible at 144fps.
Anyways I figured a lot of people here might want to check this out seeming how almost everyone has a monitor with a high refresh rate.
No one can defeat the weed infused smgg.
N-key rollover is one of the best features on a lot of mech keyboards.
chunkeyyyyo i want one of these menus. do u take requests
Nope.
Sanikdl?
here you go, however its the whole hud that I'm using. If you want just the main menu you'll have to work that out for yourself.
http://tinyurl.com/dancekAhud
while you're strollin down memory lane...
http://upload.wikimedia.org/wikipedia/en/f/f7/Chip's_Challenge.png
WithADanceNumber"the supreme gentleman"
elithe supreme gentlemen
wot
actual seconds apart
edit: dealing with a ninja here
AndKennethI'm going to be that guy: Yuki + Aporia. Just wait till i52 it's going to be a treat.
was just about to say this.
don't let aporia play scout though ;)