DarkNecrid
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Signed Up August 8, 2012
Last Posted August 6, 2018 at 5:20 PM
Posts 739 (0.2 per day)
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#269 TF2 Blog: "The Meet Your Match Update is Coming" in TF2 General Discussion
deetrThis may be right but the way you phrased it kind of sounds like we are forced to choose Valve. I think it's important that we don't forget that we always have the option to not play their gamemode if it's shit (which I would assume it will be going by the current state of matchmaking). imo it's better to play the game you love and have it slowly die permanently than to outright kill it and replace it with something similar.

Oh yeah, of course, I don't disagree with that, just saying that if people want this to be a really popular competitive game, current 6v6 was never going to be that game for so many reasons it'd be a novel to even list them all.

posted about 8 years ago
#265 TF2 Blog: "The Meet Your Match Update is Coming" in TF2 General Discussion
drshdwpuppetI am afraid that releasing matchmaking now, with no (yet announced?) balance changes or dramatic weapon changes or class limits will severely limit how seriously matchmaking is taken by anyone. And we can say "well the goal is to just get them to think about joining competitive", well how will the average person know about our community, how will more interested and skilled people looking for their next competitive game join in, play a couple games of mm, decide it fucking sucks and is basically shit all around and then decide to stick around long enough to find out about us?

Just disappointed in the direction of TF2 lately and this update isn't helping.

a) We already know significant balance changes are on the way.

b) If anyone thinks the way current 6s is is going to last for a significant amount of time then they don't really understand how "real competitive games" work. Either current competitive exists and people ignore Valve's efforts and every league continues to bleed players like they have been (which they have been if you actually go through each league and track it), or people actually work with Valve on this, shift to their ruleset preferences, and then work with them to make it an actual good competitive experience and you get somewhere, there's really no way around this man. You can't eat your cake and have it too, having actual monetary support behind a thing like this with the game company means they get to shape it, whether it is for better or worse. Seems like people just expected Valve to drop 100k tournaments and change nothing which was literally never going to happen. That said, as much as Valve hasn't had the best track record when it comes to TF2 specifically, they've sort of knocked it out of the park with DotA and CSGO so, idk? But people have to be willing to embrace the change, because the way current TF2 is is absolutely not doable as a competitive game when you have to ban tons of weapons and enforce class limits to create a specific meta to create a specific type of experience.

Consider this going back to Square 1 back in 2007, the meta is going to be fucked up as hell and no one is going to know what the best shit is for sure out of the gate, but you re-figure that out and work with Valve to fix it. This is them saying they are trying, so try with them.

The only way this kills the future potential of the competitive game is if the competitive community just doesn't bother and keeps playing their own separate game from everyone else. If you want real money and real viewers then you have to go hand in hand with Valve on it. It's gonna be rocky as shit to start with, but so was 6v6 in the first place with forced random crits, forced damage spread, forced shotgun spread, and bad maps. Still got to where it is today, even with the relatively bad start.

posted about 8 years ago
#239 TF2 Blog: "The Meet Your Match Update is Coming" in TF2 General Discussion
HAWTHORNEIn regards to your edit:
- Reduce the power of air blast, make the knock to a player similar to that of a sticky or rocket. Make it so subsequent air blasts have a weaker effect on players. So you can spam your air blast on projectiles just not players.
- Remove crits on the flair guns.
- The length of after burn is too long.
- Backburner doesn't need crits from behind. Mini would be suffice and still give the weapon an advantage, think of it as a back scatter but for the pyro.
- Degreaser should go back to its speedy self but have a more highly nerfed air blast.
- Phlog needs mini crits instead of crits, and an overheal instead of uber.
(edit)
- Scorch shot crits you twice if you are already on fire. It shouldn't crit burning players at all with it being so hard to miss with.
- Reserve Shooter needs to go back to 3 shots. Straight up nerf.
- Power jack should make you take proper minicrits like GRU.

tl;dr: Downvote me anyway.

Pyro is literally the worst class in the game in every major format. In 12v12 if people are actually trying Pyro is pointless, pretty much every high end Highlander team would remove Pyro first if they had to drop a single class and were forced to play 8v8, barely anyone uses Pyro ever in high end 6v6, Pyro is even worse in a no restrictions 6v6.

Why on earth would you literally nerf basically everything about Pyro. -_- It doesn't need straight buffs either, it just needs to be given a very clear purpose that goes beyond "stuffing ubers", "rarely reflecting projectiles", and "kinda spy checking but ultimately being worse than a good Scout at it". Every other class has a clear useful niche which leads to them being useful relatively often.

posted about 8 years ago
#10 WINDOWS FUCKING 10 in Q/A Help
I don't really have a copy of windows 10, so unless I pirate it I don't think I can perform a clean install. I don't really want to give microsoft any of my money.

When you upgrade to Windows 10 it takes your previous entitlement key and uses it to make a new entitlement that is also embedded into your motherboard. As long as you have the same motherboard when you install Windows 10 it should auto detect the key. Even if it doesn't you can use the Windows 7 key you already have assuming it's not OEM. Come the upcoming anniversary update you will also be able to just connect your W10 entitlement to your MS Account and it'll work the instant you log in with that so that your new W10 entitlement will work across motherboards.

e:also #9 if you're serious there is never going to be a Windows 11. Windows 10 is the last Windows OS, MS has said this repeatedly. It will be updated and stuck with until they rip as a company.

posted about 8 years ago
#3 WINDOWS FUCKING 10 in Q/A Help

Upgrading a Windows OS to another Windows OS basically never works out because there's always going to be weird driver/registry errors that occur.

Just clean install, the OS is fine when you do (just turn off p2p Windows Updates because it'll choke your net randomly unless your net is god tier), and you gotta get used to it anyways because Windows 10 is the last Windows OS.

posted about 8 years ago
#233 Rest In Peace Britian in World Events

sac I don't plan on replying much further in this thread so I might not get back to your reply to this if you do, but I don't think anyone is saying the EU is perfect, because it isn't, and there's definitely some shitty aspects to it, but it's still infinitely more preferable than what leaving it is going to do to the rest of the world and esp England. Instead the EU's members should be working together to fix the shitty aspects, all Brexit is doing is basically telling people that the UK (by which I actually mean England here, because I'll be impressed if Scotland doesn't call for independence again and Northern Ireland doesn't attempt for unification with Southern Ireland soon) gives up on the concept of the EU and doesn't want to bother with making it better.

Plus as time goes on globalization is only going to increase, not lessen, and we should be striving to work together as one people not divisions of nationalistic ones, and the EU is pretty much the biggest thing actually leading that charge.

posted about 8 years ago
#228 Rest In Peace Britian in World Events
But many voters have since spoken out saying they are shocked at the poll's outcome and did not believe their Leave votes would actually count.

One voter, named only as Adam from Manchester, told the BBC: “I didn’t think that was going to happen."

“My vote – I didn’t think was going to matter too much because I thought we were just going to remain."

"The best argument against democracy is a five-minute conversation with the average voter." - Winston Churchill

Blows my mind that people do this.

posted about 8 years ago
#29 So when do I cash in on pounds? in Off Topic
aroseI'm honestly still shocked, in my area it seemed like 80% of people were pro EU
seemed like a definite EU win, and I'm in a pretty rural area

doesn't matter if people are pro something if not everyone for that thing actually votes though, and the turn out was only 72%.

posted about 8 years ago
#95 Valve Visit in TF2 General Discussion

I understand your reply to me Jon but the thing is is your argument doesn't make much sense. Even if Valve's structure was - for whatever reason - preventing such a thing they can literally just hire people who work outside that structure to PR for them.

Also I think your argument about the developer update video is a bit odd, it told people it was still coming and not delayed, it told people they were making format changes that we now know specifics about, that the seasons were being extended due to player feedback, and that their would be special rewards for it. Not long after Jeff went to the forums and told people about the upcoming McCree/Widow nerfs and gave some decent specifics on McCree, as well as mentioning that they were looking into Dva buffs and trying many different ways of adjusting her and weren't sure on what they'd do.

Then today you get a post like this: http://us.battle.net/forums/en/overwatch/topic/20745504371#post-3

Which I think you'd be hard pressed to argue is "publicity bullshit" or anything of the sort. There is no PR here, it is just his straight up thoughts.

While I wouldn't expect that level of communication from Valve because they are nowhere near that point, Jeff Kaplan has repeatedly made posts like these for Blizzard ever since he started working with them on World of Warcraft and he still does it. They're fine. Riot said they were going to release Magma Chamber, then never did. The worst they get is memes about it. Most people are well adjusted enough that they understand plans change, and as long as you had a disclaimer or don't give super specific values, most people aren't going to care if shit changes. These are games with tens of millions of players just like DotA or CS, and they are fine. A lot of it has to deal with the way you word things and how much into specifics you actually get, but I guarantee you 99% of the people complaining here would be content with just "we're looking into adjusting some of our maps" or "we're looking into making some of the unused Soldier unlocks more viable" or "we're looking into making Syringe Guns more used" and probably get the biggest boners over any of that even though all of that is barely specific.

So while I can accept maybe Valve's infrastructure has something to do with it (somehow) and they could fix that with outside help, my point originally towards Geel was that arguing that Valve can't communicate because "you can't promise things in their position" is just bogus when two large companies in the same position as them (if not larger when it comes to Riot and how big LoL is unfortunately) can do it. Don't blame their position, blame them.

posted about 8 years ago
#58 Valve Visit in TF2 General Discussion
Geel9You're never going to get information on future updates from valve. You can't promise those sorts of things in their position.

Riot Games and Blizzard don't seem to have much of a problem with doing it though. Both companies make a substantial effort to provide developer updates or give people heads up on changes at times even months (though often weeks) ahead of time and do mostly fine at doing it, and those companies are just as big dog as Valve.

I mean these were the people that were caught off guard that the community was upset that they missed a holiday and didn't bother telling them they were missing the holiday until several days after the holiday was over in DotA, which is probably one of the most easy things to communicate to your players ahead of time. Valve just doesn't even try to communicate really.

posted about 8 years ago
#72 QUAKE CHAMPIONS in Other Games
yttriumeeei thought 120hz meant 120 tickrate?even OW, which has the massive blizzard server infrastructure behind it, isn't adapting to fucking 60 because of server concern

overwatch's server tick rate is 60.

the thing that people constantly mistake for "20 tick" is the cl_cmdrate which is 20.8 (TF2's default is 30 for comparison) which is the amount of packets/second each client sends the server. The High Bandwidth option changes this to 60.

most of the stuff people complain about (roadhogs hook, getting shot behind walls you went past) are due to lag compensation and stuff like getting shot behind walls happens in tf2 even with a high end networking config on both sides ends and a 66 tick server because of lag comp.

source: http://www.eurogamer.net/articles/2016-06-07-overwatch-blizzard-answers-the-big-questions

Jeff KaplanI'm really glad you asked about that, because there's so much confusion. First of all, most people don't even really understand the way that the network code works. For example, the server does tick at 60Hz, it's the client update rate that is lower. That just shows a general misunderstanding. I think players have latched onto server tick rate as being the reason that certain things happen. One of the things that players are upset about is that if they get shot, where they perceive they were behind a wall, that this is a problem with server tick rate. Certainly there are contributions that could happen with both the server and the client update rates that could cause something like that to happen, but usually, in most cases, you're talking about latency.

...

Right now, for example, what we've seen is that it wouldn't work for about 20 per cent of our users. That's a problem we can solve if we get more testing on it, but we couldn't just put it live. As you know, we announced that number of seven million players last week. The last thing we want to do is take 20 per cent of those people and tell them you can't play Overwatch anymore because people were angry on the forums and we flipped the switch and added this thing.
posted about 8 years ago
#28 Blizzard statement on Overwatch cheating in Esports
Foxstill a bit confused how someone would still get banned from basically recreating his PC addresses from the ground up

does that mean blizzard bans based on hardware id lmfao

couldbe a few things, including using the same phone number or credit card

posted about 8 years ago
#23 Blizzard statement on Overwatch cheating in Esports

http://www.pcgamer.com/overwatch-cheaters-are-having-a-hard-time/

PCGamerAs promised, Blizzard is fanning the hammer at Overwatch cheaters. In China alone, 1572 players have been named, shamed and shown the door. Western cheaters are faring no better. Judging by aggrieved posts on the forums of popular hack providers, Overwatch is proving difficult to fool.

Cheaters are being hit by serial bans even after buying new copies. "Got banned one day after the official release," one enemy of fair play recounts. "Thought I got detected for using RPM tools, because the game was crashing for it at that time.

"Bought the game again... didn't hack on it at all, just wanted to enjoy the game a bit. Two days later—banned again.

"Bought the game... again. But before doing that, I deleted Overwatch and launcher completely. Enjoyed it again without cheating only for a day."

On his fourth attempt, he purged his PC, changing hard drive IDs, MAC address, BiosDate and buying a VPN to throw Blizzard's anticheat off. It didn't work.

http://cdn.mos.cms.futurecdn.net/5edjLC3JGJT5aR8Qb5KFQo-650-80.png

Is there no justice for cheaters!? Screenshot by /u/gibkeeg.
Blizzard pledged that it would be taking a no-nonsense approach to cheaters, and from the delectable wording of the ban notice, it's staying true to its word.

"Our support staff will not overturn these closures and may not respond to appeals."

Let's hope the false positives are small, eh?

or this guy which gave blizzard $160 and got banned 4 times.

posted about 8 years ago
#77 b4nny's valve visit 5/9/16 in TF2 General Discussion

While I'm mostly tired of TF2 I'm definitely looking forward to seeing what Valve does and hopefully seeing it become the game I think almost all of us imagined it could have been years ago. Valve definitely has a lot of catching up to do to implement stuff that should have been here pretty much years ago tho, but we'll see how it goes.

flamethe people who we thought were going to go to blizzard to help overwatch just smiled and nodded and now the games about to get launched without an anticheat client afaik.

Every single modern Blizzard game has an AC called Warden.

posted about 8 years ago
#68 tactics.tf strategy tool in Projects

You guys could probably decompile cp_steel, open it up in Hammer, edit out the rocket, and recompile it just for taking pictures - just a thought.

posted about 9 years ago
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