Is this yesterday?
Account Details | |
---|---|
SteamID64 | 76561198002605690 |
SteamID3 | [U:1:42339962] |
SteamID32 | STEAM_0:0:21169981 |
Country | United States |
Signed Up | October 12, 2012 |
Last Posted | March 11, 2016 at 3:19 PM |
Posts | 658 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | .68 |
Windows Sensitivity | N/A |
Raw Input | 1 |
DPI |
2300 |
Resolution |
1600x900 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | Zowie FK |
Keyboard | Keycool 87 Cherry MX Blue |
Mousepad | Steelseries QCKMini |
Headphones | Turtlebeach P11 |
Monitor | Asus VG248QE |
Deep2, what a stupid alias.
HYPE. LiT played strongly in weloveanime vs LiT can't wait to see how they fare against mix^.
If you have at least 12 paid players on your roster and get them all into the match server, does it force the other team to FFW since there's not enough space for them to join?
Also, it has no use in 6v6, but this loadout is REALLY fucking fun as scout.
Force a Nature - Winger - Atomizer. You can jump seriously anywhere.
PlatypusWoah, some of these are really good. At the end of the day though, the pistols extra damage is really nice, so it's definitely a sidegrade to pistol now.
I feel like good scouts could easily work around not having a pistol in exchange for the crazy mobility the new winger allows. I think it's an upgrade in general, because all of these new movements allows the scout to get anywhere so much faster and that's really what scout is about.
The new winger is really good. I think it may be pretty overpowered if it's let through, but it's still really fun to use. In case someone didn't catch wind, now the second jump on the winger is also effected, so that gives the scout 50% more jump height at a cost of his pistol. I made a pretty simple script as well to let scouts take out the winger by holding mouse2.
alias "+winger" "slot2"
alias "-winger" "lastinv"
bind mouse2 "+winger"
I put this in my scout.cfg, you'd have to rebind mouse2 to all the other classes too which is easy so I just put this in my other class configs
bind mouse2 +attack2
Here's a video showcasing just some of the new winger jumps I found
Tino_uhh anyone having issues with the update? I keep getting a message saying im in insecure mode anytime i try and join a server?
Same here, really want to get these items :(
Scream Fortress 2013 has arrived
Help settle the score in one of the longest running feuds in Mann history
Comic and additional information available on the website (http://www.teamfortress.com/bazbobarrabus)
Scream Fortress 2013 runs until Nov 11, 2013
Added New Halloween Map Helltower
Equip a spell book and cast spells against your enemies
Spells can be found by pushing the cart, killing enemies and during the Witching hour
The Clocktower contains powerful magic during the Witching hour
Win the race to start mega healed in the final battle for your prize
Granting Spellbook Magazine to all players who launch TF2 during Scream Fortress
Added over 100 Halloween tagged items from the TF2 Steam workshop
Added Spooky Crate and Spooky Key to drop list and Mann co Store respectively
Added class Transmogrifier's to covert Scream Fortress 2013 items of one type to another
Added item Enchantment: Eternaween
Enabled Halloween event maps in quick play
Enabled Halloween gifts on Halloween event maps
Enabled Halloween Spell Potions
Enabled Mann Vs Machine event map Wave 666 in bootcamp
Enabled Halloween themed Unusual Effects to be found from Mann Co Supply Crates
Haunted Quality Items can now be listed on the Steam Market place
Map : Ghost Fort
Lowered Merasmus's base health
Weapon Changes
Medic's Crusader Crossbow now silently reloads when unholstered, similar to Pyro flaregun
Fixed the charge rate for the Bazaar Bargain when the player has 0 heads
In PvP Medics can now see the clip status of a patient
I'm so happy wrangler and rescue ranger is banned in 6v6.
don't tell it to invite they'll give it the powerjack treatment
HyceIf anyone would like to organize a scrim on this map, that would be excellent. I feel like two real teams playing this map would give me the best feedback.
I think you'd have better luck with that during the off-season since everyone is playing ESEA now and are practicing for the maps they will be playing.
You could ask some UGC teams or PUG it with higher level players.
That fast roamer rollout isn't good, there's no reason to do a fast rollout if you can't get to mid faster than Demo. This middle looks a lot like Granary, in that regard, it's not a cp_process.
If you want to let roamers do ANYTHING on this middle at all, please remove this from the map, it doesn't let soldiers do an off the wall jump on someone, something you could easily do on Granary.
http://i.imgur.com/itYFka4.jpg
Second point is extremely easy to defend with a demo, you don't even have to engage them at all or look at them and they have no opportunities to spam back either as pipes shot from inside the second point are easily dodged. I suggest making the capture area for second much larger, encapsulating where my crosshair is pointing as well in the screenshot.
http://i.imgur.com/2rBpMOE.jpg
Some other thoughts, I don't like the demo rollout. It's very easily prone to failure and the team that fails it will get stuck out immediately. Rollouts becomes more of a dice roll because those kind of jumps don't always work even for more experienced jumpers(not to mention, lower div players will get consistently shit on because their demo can't do a rollout).
If you really want to be different on creating a rollout, why not try something to do with water? Speedshots and double stickies are much more failure prone than water.
I'd love to see a map with a rollout like this jump_littleman jump.
A map that can let you be extremely creative with rollouts while still keeping it a short time to get to mid for the rest of the team is very nice. It's a big reason why cp_process is so loved.
If you do plan to use a water style jump and revamp the rollout, do some one-way doors for them.