"mid" isnt really a division or skill level thats used to describe a team. Im assuming you're looking to play in open?
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SteamID32 | STEAM_0:1:82071723 |
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Last Posted | May 15, 2018 at 5:45 PM |
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11:02 AM - huanter: do me a favor
11:02 AM - huanter: copy my post in mrbacons lft thread
zx37ban dirty mort
die fatswimdude!
if the IBUYPOWER cs team gets a permaban so should this guy
Ieemustardoverlordone example I'm aware of is how he misleads people in regard to his success in other video games + life aspectszheepcompulsive liaralderzheepcompulsive liaryeah, it's getting a lil out of control
you guys need to elaborate now, 1-sentence drama is weak drama
provide a SPECIFIC example!
deliciosafresitadostype on chat nut well doggo to recieve good nut
deliciosafresitadosafter skele's team lost to some ugc[ultra gaming cronge]
deliciosafresitados gnomeman
viperTHEBILLDOZERidk if you ever knew him but it being "not surprising" that he got vac banned is absolute bs viper
http://steamcommunity.com/groups/blazepugs
this is where blaze is from
aka arcadiaDirtyMort"not surprising" meaning you suspected blazedarkbringer of cheating? did you ever see him play the game?he strikes me as the kind of person who would cheat in tf2 and get vac banned just to have a reason to not play anymore
I rarely talk to blaze anymore but from what I understand he gave that account to his friend over a year ago. His friend got the vac ban from csgo.
this is the account hes been using since he quit tf2 for the 1st time and made that stupid post: http://steamcommunity.com/id/tassajara01
I think he played a season or two of open under a different alias. He was definitely not a cheater.
vipercatfaceidk if anyone knows or if im slow but blazedarkbringer got a vac ban 56 days ago O_onot surprising
"not surprising" meaning you suspected blazedarkbringer of cheating? did you ever see him play the game?
gabbyhttps://i.gyazo.com/c15e26c09fb5e7c1f9032df7f8d225ad.png
context of my suicide attempt
in my personal experience not the nicest, but i haven't played enough recently to say anything about her Gaming Prowess; probably pretty ok
TRANNY FIGHT!
OverTheHedge will be one of the best demos in IM by the end of next season
RipTidedoes anyone know what's up with clockwork recently didn't he get cut from nrg or something
CLOCKWORK CONFIRMED RETURNING POGCHAMP!!!
Pinky_NarfWhat if you added a KOTH-like element to 5CP?
When you hit the round time limit, the team with the most time on the forward cap wins.
I think that most time with the 4th capture point would work, but maybe you'd have to toss mid in there if that doesn't work as planned. This way there's always an incentive for a team to push out.
This is much simpler than some of the suggestions with a different point system, doesn't require a change in the round timer, and could be fairly easily integrated into the game, displaying a countdown clock and a red/blue count up clock recording amount of time with a forward cap held.
In a nutshell:
Everything remains the same, except:
Track the amount of time red/blue has held 4th point (maybe mid if that doesn't work after some trials)
If the round times out, the team with the longest time where they've held that cap wins.
Pros:
Will encourage teams to push out of last and not turtle
Cons:
Might encourage teams to sit on 4? (I'm not too worried about this though, because people will still want to cap and end the round and defenders won't want to waste time sitting on last).
im pretty sure this would just encourage teams to sit on the 4th point and make it so the team holding last would be forced to push out 6v6 with no advantages. I dont really think that's at all better as it would be a lot harder to push out of last than to push into last. Teams that held the 4th point wouldnt sack any players into last and would probably just set up on 2nd and pretty much win the game. People already complain that its really difficult to push out of last, could you imagine how much harder this would be if the team that held the 4th point was playing back and trying to defend 4th rather than capping last?
Look at a map like badlands for example: if a team wins mid and caps 2nd for free, all they would have to do to win the round is sit on top spire with 2 soldiers, a medic (and probably a heavy if you're playing really gay) and then have your demo trap shutter and drop down. How is a team supposed to push out of last and re-cap 2nd against this? There's no incentive for the team that holds the spire to push last because 99% of the time they'll be more likely to win the round by turtling on spire and running out the clock while the other team is forced into a terrible push out of last. If you think its hard pushing out of badlands last now, just imagine how hard it would be if the team that has spire capped was just sitting there with full uber waiting for you to try and push out.
Either way you're going to have stalemates. But i'd much prefer to have the burden to push be on the team holding second than on the team holding last. Otherwise a team can just cap 2nd, play really gay and hold it until the round ends.