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SteamID64 | 76561198069303270 |
SteamID3 | [U:1:109037542] |
SteamID32 | STEAM_0:0:54518771 |
Country | United Kingdom |
Signed Up | January 24, 2016 |
Last Posted | December 24, 2023 at 4:19 PM |
Posts | 671 (0.2 per day) |
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Crayonwhat happens at the tournament briefing/ is it essential to attend?
Yeah I will miss it due to my plane time, what does it entail?
I'm actually going to be lamented if bren doesn't win caster of the season, he certainly deserves it considering how much he has improved and how many games he's casted.
I feel this video, although about larger esports, has an alluring presence for what we should expect at i58, I think having an analysis desk this year is a very underrated concept and I think can because really enduring for new players and make the strategic side of tf2 interesting rather than just "talkament LUL".
The lower skill shift in the lower divisions is happening in eu too (even more so), so I guess it's just the tf2 we have to accept now.
PaulsenWell the Indiegogo campaign has finally ended with the community managing to raise an astonishing $5,450 USD! With the extra money given to us privately, we not only met but surpassed our goal. The generosity that the global tf2 community has shown has been truly overwhelming, and on behalf of everybody in the team I'd like to extend a very humble thank you to everyone who donated.
For those of you who ordered the VIP scrim access perk with your donation, I will be sending an email to each of you in the next day or so with the relevant instructions and mumble details in order to claim this perk.
For everyone who ordered the item signing perk, I will also be sending an email to get in contact with you. This will be carried out after i58 once the team has returned back home to Australia.
Once again, thank you to everyone so much for all the support and donations. With our flights having been booked and accommodation almost finalized, we have every intention of fulfilling our promise of making i58 one of the best competitions in TF2 history!
Woof.
Win O.O7
Hopefully the analysis at i58 will be good, I like it in cs when they really go to town on what was the cause of the win/lost in detail
More in depth analysis, more build up to a play that is potentially going to happen. More interesting things to say during stalemates.
It's specifically for the org and I don't think you can download it for that reason, it's part of brand recognition.
b4nnyAs Phi mentioned in the OP, this map is a collaboration between her and myself. I have been extremely impressed with both cp_sunshine and cp_reckoner so when phi was the one to answer my pleas to work closely with a mapper to build the next great 5cp map I couldn't have been happier. I was once again blown away at how she was able to turn my messy sketches and vague ramblings into the beautiful map we have have today. And it's only going to get better.
Our goal with this map is to develop it to the point that it plays up to the standards you would expect from any other classic 5CP map. Eventually, having the map be league-ready, maybe even official ready would be a dream come true. In this partnership Phi is gonna be the map making mastermind and I will be handling a lot of the extra stuff like contributing the initial layout, promoting the map, organizing and running playtests and offering my competitive insights. Of course, we will need feedback from everyone in the community so please leave any and all feedback here.
I will be running regular playtests which I'll be coordinating on my stream, the first of which will be tonight. See you there.
Just had a play around on it and trying to double mix on it tomorrow, from what I've seen I really like 2nd, defending it aggressively with scouts on the high ground encourages skill as you have hoodoos that you can easily be knocked off of, which frees up pushing off last but allows for forward/passive holds. 1 or two sniper sight lines that could be problematic, and thinking from a medic's pov the upper/lower levels inside could either encourage team coordination or make it a pain in the ass. Ample backcap spots which I'm sure will speed up the game, I can tell the main inclination of this map is to reward skill, which is very promising from such an early phase map, very very promising.
Edit: here is the sniper sightline, not sure if this was added for the same reason as badlands balcony, but the balcony seems like a good position for the combo to be and well, can be easily peeked by snipers
http://s31.postimg.org/fk8n8j1vf/dog.jpg
I Know you don't want to force it on the community, but I really hope this plays out well and provides freshness as well as competitive flow so we can maybe see it added to the leagues, early days yet though.