Uncle dane, Funke, AWoolenSleevelet, Aar, MrPaladin, UnusualSanwich, Goldin, Wambert. There are some more too :)
Just not Soundsmith.
Account Details | |
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SteamID64 | 76561198819488464 |
SteamID3 | [U:1:859222736] |
SteamID32 | STEAM_0:0:429611368 |
Country | Israel |
Signed Up | July 21, 2018 |
Last Posted | September 11, 2018 at 6:32 PM |
Posts | 2 (0 per day) |
Game Settings | |
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In-game Sensitivity | 1.72 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
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Resolution |
800*600 |
Refresh Rate |
Hardware Peripherals | |
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Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Uncle dane, Funke, AWoolenSleevelet, Aar, MrPaladin, UnusualSanwich, Goldin, Wambert. There are some more too :)
Just not Soundsmith.
Hi mastercoms!
I recently started using your config instead of comanglia's because yours seems more modern and has less bugs.
Problem is, I'm not quite sure how to get some of the features I liked in comanglia's (mainly blocky textures and players not moving when they say things like thanks).
I tried using modules by opening a modules.cfg file in Team Fortress 2>tf>cfg and in 440>remote>cfg and aliased things like lighting to lighting_very_low and jigglebones to jigglebones_off, but nothing seemed to change. Lighting doesn't seem to be blocky and jigglebones (as far as I understand what they are) still move.
I saw a post here (DulZuro) about something similar, but I didn't understand what toggle buttons and checkboxes you were speaking about.
Also, can I use blocky textures with mastercomfig?
I just like my game looking as bad as possible, as long as it increases performance and does not give me disadvantages over other players.
Thank you in advance!