Lately when using a custom hud, TF2 drops it's fps massively whenever I enter the menu screen, backpack, or loadout menu at any given point in time and it's really annoying, so I decided to just stick to using the default hud from now on, but there's one problem: The damage numbers are too small.
I did use this script:
"Resource/UI/HudDamageAccount.res"
{
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"PositiveColor" "255 255 0 255"
"NegativeColor" "255 255 255 255"
"delta_lifetime" "2.0"
"delta_item_font" "HudFontMedium"
"delta_item_font_big" "HudFontMedium"
}
}
But I end up with the same tiny-ass numbers like I didn't even touch the res file in the first place. Before you suggest I make a customhud just for the damage numbers, remember TF2 drops it's fps massively whenever I enter the menu screen, backpack, or loadout menu at any given point in time when using a custom hud whether self made or grabbed from somewhere else. This issue has been trending for other people, at least a few: Victim 1 and Victim 2. The method to "fix" this issue, was to remove the custom HUD from the tf\custom and use the Default HUD for now. I'm fine with that, but I'm not fine with the fact that the damage number is a size of a pixel, and really unhelpful in combat.
So if any of you hombres know how to change the damage number fonts in the tf\resource\ui\huddamageaccount.res file or know why TF2 doesn't change it's font whenever the damage file was edited, that'll be great. Thanks in advanced
Also, if you know how to fix the fps drop on menu or loadout menu, that'll be awesome. Cheers!
***FIX*** Go to the MainMenuOverride.res and remove the FriendsContainer element and TF2 runs like butter again