Version 3.9.3 (May 8th, 2025)
– updated to support latest updates;
– many of “under-the-hood” changes.
Account Details | |
---|---|
SteamID64 | 76561198024519202 |
SteamID3 | [U:1:64253474] |
SteamID32 | STEAM_0:0:32126737 |
Country | Russian Federation |
Signed Up | September 17, 2013 |
Last Posted | May 8, 2025 at 6:12 AM |
Posts | 102 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.2 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1200 |
Resolution |
1920×1080 |
Refresh Rate |
120 Hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie FK |
Keyboard | SteelSeries 6Gv2 |
Mousepad | SteelSeries Quick |
Headphones | SteelSeries Siberia v2 |
Monitor | BenQ XL2420T |
Version 3.9.3 (May 8th, 2025)
– updated to support latest updates;
– many of “under-the-hood” changes.
v 3.9.2 (January 26th, 2022)
- updated to support latest updates;
- vaccinator icon fix;
- missed resource/fonts/Surface.otf font file is back;
- cleaned up from unused files;
- removed double crosshair when coaching;
- minor "under-the-hood" changes.
v 3.9.1 (December 12, 2020)
– Updated to support recent TF2 updates.
– Updated Server Control Panel to support 4 config buttons.
– Various "under the hood" fixes.
v 3.9 (March 29, 2018)
– Updated to support recent TF2 updates.
v 3.8.1 (October 22, 2017)
– Various "under the hood" fixes.
v 3.8 (October 21, 2017)
– Updated to support The Jungle Inferno Update.
LugabugTenHello! I Really Love This HUD And I've Been Using It Ever Since I Got It, There Are One Or Two Little Things I Don't Like About It, But, They Aren't Too Bad. HowEver, I Would Like To Know How I Can Change The Color And Size Of The Damage Numbers. Thanks Again!
https://wiki.teamfortress.com/wiki/User:Eniere/Improved_Default_HUD#How_to_change_damage_position_and_visibility
Try another font names. For example, you can use "HudFontSmall", "HudFontMedium" or "HudFontSmallBold".
JDawgManiacIs there a way to move the health/ammo count up out of the corners?
You need to open original \scripts\hudlayout.res file (you can get it by GFCScape) and change HudPlayerClass and HudAmmoWeapons "wide" and "tall" parameters to "f0" and "480". Now you can go to \resource\ui\, find same named files and change it positions on screen as you want. Some of these files not included in my HUD, so you need to change original files. It gonna be hard if you never edited HUDs before. Check this guide first: http://doodlesstuff.com/?p=tf2hud
v 3.7.1 (January 31, 2017)
– Updated to support recent TF2 updates;
– Added Australian-loved "seeker" crosshair;
– Updated Server control panel for ETF2L Season 26 maps support;
– Various "under the hood" fixes.
v 3.7 (December 22, 2016)
– Updated to support recent TF2 update;
– Various "under the hood" fixes.
ConfusedCowHey Eniere, thanks for everything! The download link doesn't seem to be working though :x
Fixed
ConfusedCowHi, love your hud! Btw, I was wondering if there was a script that can add sticky count (Number of stickies deployed) under the crosshair much like the uber % value under the crosshair?
v 3.6.2* (November 26, 2016)
– Sticky counter under the crosshair - requested by ConfusedCow;
– Centered cloak and spycicle meters positions - requested by ElazuL;
– Updated base files and minor improvements.
* Special version. I don't plan to support this bench in the future.
rebbitim experiencing something that may be caused by my own dumbness when I enable the thickcircle crosshair it shows the letter "i" instead of the circle ,can someone help me?
Install fonts from the idhud-master\resource\fonts\ folder into your system (right click on every font file -> install)
v 3.6 (October 22, 2016)
– Updated to support recent TF2 updates;
– Fixed Bazaar Bargain head counter doesn't show in minmode;
– Fixed FPS drops in some situations when Hit Indicator is enabled (by the Wiethoofd method);
– Various "under the hood" fixes.
t_o_mThe latest TF2 update seems to cause a problem with custom HUDs in MvM. Medics experience severe lag when hitting bots with the projectile shield. I'm able to reproduce this using IdHUD 3.5, but I suspect other/all HUDs are affected since no one commented about also using IdHUD when I mentioned it. [edit: ... to other players who had the same issue ]
I found a comment on this thread from 10 months ago, just prior to the 3.0.7 release http://107.191.99.83/16751/improved-default-hud/?page=5#127 reporting an identical issue. Same bug back again?
Looks like Valve broke damage events. Try to disable it — open "\custom\idhud-master\scripts\hudanimations_manifest.txt" and comment the line #15 (add "//" symbols before), then save the changes and restart Team Fortress 2.
Commented line must looks like:
// "file" "scripts/hudanimations_tf - hit indicator.txt"
If this doesn't help, try turning off combat text damage done ("hud_combattext 0" in the console).