Does anyone know a way to use sub-controls or multiple controls for damage or health-pickup numbers? I'm trying to get a sub-label to make a background for the main labels.
Perhaps "associate" might help me with this, but I don't know how to use it.
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SteamID64 | 76561198008063381 |
SteamID3 | [U:1:47797653] |
SteamID32 | STEAM_0:1:23898826 |
Country | United States |
Signed Up | December 9, 2012 |
Last Posted | February 19, 2021 at 10:11 AM |
Posts | 520 (0.1 per day) |
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Does anyone know a way to use sub-controls or multiple controls for damage or health-pickup numbers? I'm trying to get a sub-label to make a background for the main labels.
Perhaps "associate" might help me with this, but I don't know how to use it.
Max_bl4nkimplying demo mains even aimHey now, we sometimes aim in the general vicinity of people
u dont
ZestyIf we're using this thread to call out sketchy aim in frag clips I'd like to ask what the fuck this shit is
https://youtu.be/P1HNCeZktsI?t=40s
been there, done that
http://www.teamfortress.tv/7225/what-yall-think-of/
NeuTronasI'll repeat myself again but I'd really like to see something like this when I am dead or spectating:
http://i.imgur.com/iyQc11e.jpg
(or maybe it's just one file that can be added from another HUD and I can do it manually?)
Need to see respawn times of teammates :(
...
is it even possible to utilize multi-colored horizontal health bars? afaik the implementation requires using an omnipresent low health image, making it impossible to distinguish between unbuffed and low health states.
the301stspartanIf all it changes is two icons, and the icons don't work properly with it, what actually are your "reasons" for using it?
????
he uses it because of the icons, but the icons aren't working and he's asking if the problem is solely on his end or not
messiahwhen are you planning on getting a new pc?
http://i.imgur.com/oxkMvIa.jpg
i already have the setup of champions
mge isn't for practice, its for playing gay and inflating your ego
4hpAny way of boosting FPS a little bit besides just turning the in-game video options to low and sillygibs? In last week's stress test I was getting around 30-50.
As of yesterday, you're still able to play in DX8 as long as you were invited to a party (maybe you can't also be leader, idk). Unfortunately this is probably not a permanent solution.
Pretty much every modern first-person game has viewmodels locked somewhere between ~70 and ~50. That's no accident; those are the values that are pretty much required to not look like a pile of garbage, especially when the real FOV is capped at similar values.
It's impossible to remove all cases of clipping in a 3D game, especially one with customizable cosmetics like TF2; this doesn't mean that Valve "doesn't care" about aesthetics. Locking the viewmodel_fov is not about "realism" vs "gameplay"; it's about aesthetics. Sure, there are things in TF2 that lower the overall aesthetic quality of the game, but you will look at those things and say "wow that cosmetic is really fucking ugly" and not "wow this game is really fucking ugly".
The editing on Ma3la's kill on Indust makes it seem like you were trying to conceal a bodyshot, even though it was actually a ridiculous headshot.
ScrewballI wouldnt even care about a config if the game ran as well as it did a few years ago. I used to be able to run this game at over 100 FPS on my old athlon 64 x2 6000+. They need to get to work on some optimization.
IIRC old builds run worse: http://www.teamfortress.tv/21291/2007-team-fortress-2-aka-orange-box-client-serve#24
For those who are still crashing at the matchmaking countdown with no custom HUD, P-REC, or FPS config, you may want to remove your 'particles' folder. I managed to confirm my 'particles' folder (which contained a custom overheal particle and CarlZalph's particle limitation pack) as the culprit for my instance of crashing when the sliding door animation played.
For the record, Clean TF2's particle removal pack didn't cause any issues for me; it was just the particle limitation pack by CarlZalph and the custom overheal particle. I didn't test which files specifically caused the crash.