any chance of switching map to oihguv? would be super nice to have double blands mid and spire,
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SteamID64 | 76561198008063381 |
SteamID3 | [U:1:47797653] |
SteamID32 | STEAM_0:1:23898826 |
Country | United States |
Signed Up | December 9, 2012 |
Last Posted | February 19, 2021 at 10:11 AM |
Posts | 520 (0.1 per day) |
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paging joshuwan
i don't know if this is a bug, but it seems like contracts only update at the end of the round, can anyone else confirm?
i finished the dragon's fury contract with all bonus objectives, but i couldn't turn it in til the round was over, so i decided to change to the gas passer contract so i could start earning points for that; when i went back to the dragon's fury contract, i was back to 42/100 cp
dont know if its always been this way but fucking unbelievable either way
not sure if you're gonna do any airblast testing, but it seems the changes in knockback mean a normal airblast on a grounded target results in only horizontal knockback. you can generate lift by airblasting at their feet or against a wall, which seems to direct some of the force upwards.
overall, it is much easier to push people away but much harder to juggle them. this makes me question why they needed to nerf the reserve shooter, since this was already the indirect nerf that would have limited its utility.
Tino_Stop being retarded.
jesus dude
Not sure why anyone would be concerned over a jetpack. Vertical mobility has never been as important as horizontal mobility, and unless you can tilt the jetpack or do some sort of horizontal boost, it doesn't seem like it will help the Pyro in closing any meaningful distances.
Also no reason to believe this is the only major change for the Pyro class in the update named after the Pyro. Airblast and flamethrowers might still be reworked.
mfw i dont even get mentioned in a thread about a hud i designed
so here's most of the wip-huds i've teased, never gonna work on them again so i might as well share the files.
these are NOT for general use; if you can't make a hud yourself, don't bother downloading these, because they don't work (i checked this morning). these are for anyone who wants to turn my prototypes into reality. most of them use #base file structure so it should be a manageable task.
applehud: preview dl (needs San Francisco UI fonts; i can't share them)
basichud: preview dl
icecreamhud: preview dl
mostfamoushud:preview dl
terminalhud: preview dl
...
i couldn't find destinyhud :c
EDIT: ok so i just realized i forgot to create an info.vdf file which is why they don't work. shows how long i've been out of the loop. still not gonna work that well, especially with the new update
HypnotizeHelvetica Hud_ _ _ _(S)
jesus i tried to erase this so long ago
KEVCHEVif you havnt already i highly recommend listening to snoop dogs 'drop it like its hot' played in tandem with third eye blind's 'jumper'
its one killer combination
http://vmashup.com/npQ6PIMf
submit your own mashups too
sounds terrible imo
this is pretty good though:
https://www.youtube.com/watch?v=huEtJw7pfLk
EDIT:
this is nuts:
https://www.youtube.com/watch?v=G-AczE0shoQ
why have an other games section if every post is like this thread
bloodsire pyro