ScorpiouprisingEvaSharkScorpiouprising I don't have a solution, because I think the current system (a community agreed upon whitelist/blacklist) is more than adequate. Trying to overcomplicate competitive play with a really redundant ban/pick system is just absurd, especially when the game people are playing currently works just fine.
What I'm understanding is this pick/ban system isn't being suggested to replace white/blacklists but to highlight which weapons are consistently highlighted as a problem so valve can attempt to fix and tweak those items (and if they're REALLY successful in buffing and nerfing issues you may not need a competetive banlist at all)
But why ruin perfectly good pick up games with this kind of system? If they wanted that kind of feedback they should just implement some sort of voting system on a webpage titled "Which weapons are bad for competitive play?", not force people trying to play a competitive game to sit around trawling through a list with 100+ items on it in order to figure out EXACTLY which items they don't want for that particular scrim/match/pug.
Even setting up that website isn't even necessary, because we have that cumulative data established in our whitelists, setting the tone for what items are too powerful or have aspects which make them annoying to play with/against.
Because I'm assuming they might not want their input to be 100% experienced competitive players and get a sample opinion of people newer to the competitive matches. As someone mentioned in a previous post, weapons that are broken in pubs are less of a problem in comp and vice versa.
Another thought that they could also monitor which unlocks were never banned [and if they implement the lobby feature ones that were never used] to highlight which weapons also need improvements.