welp here's the dl: https://www.dropbox.com/sh/e79gjhcerpywv0v/AADx4fwAoF8-VYKaAg2k14Ula?dl=0
i can't feel special now
again, credit goes to yttirum, he updated takyahud for gun mettle, matchmaking, etc. Not possible w/o him.
Account Details | |
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SteamID64 | 76561198141176311 |
SteamID3 | [U:1:180910583] |
SteamID32 | STEAM_0:1:90455291 |
Country | United States |
Signed Up | August 16, 2015 |
Last Posted | September 9, 2017 at 10:42 PM |
Posts | 35 (0 per day) |
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It was just slightly modified, didn't really edit anything that would make it look like something new (not trying to make it seem like something I made it from scratch or anything, just wanted to post it here- wouldn't have been possible w/o Yttrium since he updated takyahud). Just fiddled around with the colors, moved the ammo up, messed around with the charge meters and scoreboard, and made it so that the #'s changed color rather than a box appearing, overall slightly modified.
edited yayahud
http://steamcommunity.com/sharedfiles/filedetails/?id=643917989
http://steamcommunity.com/sharedfiles/filedetails/?id=643915600
http://steamcommunity.com/sharedfiles/filedetails/?id=643915506
special thanks to yttrium for the updates :DD
how would i fix this?
http://steamcommunity.com/sharedfiles/filedetails/?id=626791494
the border is cut off
hey guys, how would I go about fixing:
-double huntsman bar: http://steamcommunity.com/sharedfiles/filedetails/?id=626793564
-item inspect not working properly (for death only): http://steamcommunity.com/sharedfiles/filedetails/?id=626793588
-item border cut off: http://steamcommunity.com/sharedfiles/filedetails/?id=626791494
-don't have a picture of it but the sticky counter isn't labeled charge (the meter- very minor bug)
-and making my scoreboard transparent, currently using yayahud and it has a grey bg: http://i.imgur.com/uyKRpfB.jpg (a scoreboard like this would be something that I would like http://i.imgur.com/Sczf9qs.jpg)
- and how would I make my low health pulse quicker/faster, here's my current hudanimations for it :
//Health Dying Pulse
event HudHealthDyingPulse
{
Animate PlayerStatusHealthBonusImage Alpha "175" Linear 0.0 0.075
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075
Animate PlayerStatusHealthValue FgColor "255 0 0 255" Accel 0.0 0.0
Animate PlayerStatusHealthValueCam FgColor "255 0 0 255" Accel 0.0 0.0
Animate PlayerStatusHealthValueSpec FgColor "255 0 0 255" Accel 0.0 0.0
Animate PlayerStatusHealthValueTour FgColor "255 0 0 255" Accel 0.0 0.0
Animate PlayerStatusHealthValue FgColor "255 0 0 255" Accel 0.0 0.0
Animate HealthBarHurt2 Alpha "0" Accel 0.0 0.0
Animate PlayerStatusHealthValue FgColor "240 128 128 255" Accel 0.0 0.075
Animate PlayerStatusHealthValue FgColor "255 0 0 255" Accel 0.125 0.085
RunEvent HudHealthDyingPulseLoop 0.6
}
// call to loop HudHealthDyingPulse
event HudHealthDyingPulseLoop
{
RunEvent HudHealthDyingPulse 0.0
RunEvent PlayerStatusHealthValue 0.0
RunEvent PlayerStatusHealthValueCam 0.0
RunEvent PlayerStatusHealthValueSpec 0.0
RunEvent PlayerStatusHealthValueTour 0.0
}
event HudHealthDyingPulseStop
{
StopEvent HudHealthDyingPulse 0.0
StopEvent HudHealthDyingPulseLoop 0.0
StopEvent PlayerStatusHealthValue 0.0
StopEvent PlayerStatusHealthValueCam 0.0
StopEvent PlayerStatusHealthValueSpec 0.0
StopEvent PlayerStatusHealthValueTour 0.0
Animate PlayerStatusHealthValue FgColor "227 227 227 255" Accel 0.0 0.0
Animate PlayerStatusHealthValueCam FgColor "227 227 227 255" Accel 0.0 0.0
Animate PlayerStatusHealthValueSpec FgColor "227 227 227 255" Accel 0.0 0.0
Animate PlayerStatusHealthValueTour FgColor "227 227 227 255" Accel 0.0 0.0
Animate HealthBarHurt Alpha "0" Accel 0.0 0.0
Animate HealthBarHurt2 Alpha "0" Accel 0.0 0.0
-last but not least.. how would I make my ammo pulse, it's probably around here somewhere but hud editing is confusing for me, here's the hudanimations for the ammo:
event HudLowAmmoPulse {RunEvent LowAmmoPulse 0}
event LowAmmoPulse
{
Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075
Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075
Animate AmmoInClip FgColor "AmmoLow" Accel 0.0 0.0
Animate AmmoInReserve FgColor "AmmoLow" Accel 0.0 0.0
Animate AmmoNoClip FgColor "AmmoLow" Accel 0.0 0.0
Animate AmmoBG BgColor "Blank" linear 0.0 0.0
RunEvent HudLowAmmoPulseLoop 0.25
}
event HudLowAmmoPulseLoop
{
RunEvent HudLowAmmoPulse 0.0
}
event HudLowAmmoPulseStop
{
StopEvent LowAmmoPulse 0.0
StopEvent HudLowAmmoPulseLoop 0.0
Animate AmmoInClip FgColor "Ammo" Accel 0.0 0.0
Animate AmmoInReserve FgColor "AmmoReserve" Accel 0.0 0.0
Animate AmmoNoClip FgColor "Ammo" Accel 0.0 0.0
Animate AmmoBG BgColor "Blank" linear 0.0 0.0
}
-sorry for all the work....
which files do I edit to make my target id look like on the in yahud cmyk? (went into target id folder but cant get the black bg behind the hp number).. oh and how do I make the map time yellow instead of white? trying to make it look like the old cmyk... somewhat successful so far.
old cmyk target id: http://imgur.com/26fnpoR (thiss was mangachu's old hud, i think originally there's a transparent black bg behind it but i like the on in this picture too.
Founds some bugs, breaks in the hud
double huntsman bar: http://steamcommunity.com/sharedfiles/filedetails/?id=626793564
item inspect not working properly (for death only): http://steamcommunity.com/sharedfiles/filedetails/?id=626793588
item border cut off: http://steamcommunity.com/sharedfiles/filedetails/?id=626791494
How do I change the color of the overheal box/ low health box?
Color of the cross the one that I linked - http://steamcommunity.com/sharedfiles/filedetails/?id=523157837
Is it possible to change the color of the health cross so that it is white and not grey like it currently is in the link?
Same thing with the cross shadow, want it black instead of what it is now
Anyway to get a Health Cross like the one in this picture? It was from the old yahud cmyk. I really like the Health Cross and was wondering if it was possible if I could enable it in yayahud.
Here's the image: http://imgur.com/v7pZ7fO
EDIT: Nvm, just enabled the health cross, thing is I don't know how to change the color of it like the original picture that I linked.
Here's what it looks like right now http://steamcommunity.com/sharedfiles/filedetails/?id=523157837
yttriumExedusThing is, I always used whayay's crosshairs, so I'm not sure if it was a problem in the past since I never used fogsWhat do you mean by fogs? and yeah I need to fix the huntsman thing
Also, there are two huntsman bars
Fog as in crosshair? I never used his crosshairs in the past so idk if it was bugged in the past.
EDIT: Just used a different crosshair, but not my damage numbers are yellow instead of white ;_; what's with all the bad luck im getting with huds lately lol
yttriumpuoi1yittrium is there a way to get medic ubercharge bars like this?that's an insecure-required spectator plugin called StatusSpec
http://prntscr.com/8j1ypi
ExedusEverything's fine now, but for some reason, I can't get my fog's crosshair to turn red when I do dmg. Im currently using fog crosshair 8 with smooth font (I also changed the tall value to 35 for the smooth font). Anyways to fix this?did this pop up from the update or was this always an issue?
Thing is, I always used whayay's crosshairs, so I'm not sure if it was a problem in the past since I never used fogs
Also, there are two huntsman bars
Everything's fine now, but for some reason, I can't get my fog's crosshair to turn red when I do dmg. Im currently using fog crosshair 8 with smooth font (I also changed the tall value to 35 for the smooth font). Anyways to fix this?
yttriumExedusIt's still broken :oo Hopefully itll be fixed by tmrCan you make sure your ui\Resource\TargetID.res file looks like this? Specifically here.
Yea they're the same. Or maybe github didn't update your debug/fix so maybe I installed the wrong files. Probably not since I installed it literally 12-13 minutes after you fixed it again.