B11 IS OUT
https://www.dropbox.com/s/t0zwxci8xypvbdo/koth_sandstone_pro_b11.bsp.bz2?dl=0
Changes include:
Some lighting muck-a-round, I really wanna hear thoughts on it. Here's an example
Turned this wall into a one way window!
http://i.imgur.com/ItHNDXZ.jpg
http://i.imgur.com/cwZAIhJ.jpg
Closed this room off and moved health kit
http://i.imgur.com/kcPzZNM.jpg
Some technical work: Before After
There are also other changes including the rock at mid being rotated.Fade distances are a lot more apparent so do tell me your opinions.
If you guys could all notice the following and tell me your thoughts that'd make b12 much easier:
-Optimisation
-Lighting
-Movement
-Fade Distances (Are they distracting?, etc)
And of course gameplay!
Big thanks to b4nny for the advice, and Jackylegs for the motivation, and the folks over at tf2maps as usual. This map has been through a crazy year.