Topic: The Mopsy Situation
sigafooIn cases related to verified targeted harassment/doxxing/death threats/etc... Protecting the identity of the victims is important. By default, we do not share the identity or any information that would reveal the identity of the victim. This can lead to further or worse harassment to them by the person in question or by their friends/community, etc... We would only share that verified information, if the victim is okay/agrees with sharing it.
CAP_CREATURE has a good comment about this topic: where he says
CAP_CREATURE rgl is attempting to provide as safe a reporting space as possible ... I understand that not telling people what they did doesn't help them improve their behavior, and I'm not agreeing with it, I'm just saying that I understand the goal of rgl when they do that.
What I want to express is that I think it'd be a mistake to sweep this incident under the rug as "resolved" - I'm not speaking in defense of mopsy, but I think looking at the situation as a whole raises interesting points - Does an accused party have a "right" to their accuser - and if not how to handle if an accused party doesn't know their offense and isn't allowed to know (Is this alright?). This is a discussion not best suited here - but in my opinion one started in a thread by RGL (Which brings me onto the next topic)
Topic: RGL Taking Initiative
sigafooTypically, most threads are made while we're in the middle of the conversation with the affected player or prior to the person reaching out to us.
doikuYou people are so unresponsive that you have to are forced to make a post on TFTV in order to get easily solvable issues addressed
I think the interesting point here to me is that there doesn't need to be a discussion over the point that - at least officially - RGL only makes an appearance on TFTV when it comes to putting out fires - responding to criticism and situations getting out of hand.
I'm not great with words, so I'll try to rephrase - My question to Virgil and now Sigfoo is: Does RGL has any considerations/plans for initiating conversation with TFTV instead of playing the reactive role with it/the community.
Taking the above example - I imagine it would look something like starting a thread stating exactly as you have the reasons RGL has the ruling the way it does, acknowledging that perhaps its not perfect and asking the community what they suggest.
Take the most recent announcement by RGL regarding Uber Pauses / their abuse. The situation update is great if not a bit slow - the NOTE of what to if the bug occurs is nice and clearly states RGL stances/punishment... but I disagree with the way how the ruling is tied to "using an illegally gained uber" - this is rife for misinterpretation as you're asking for an admin (or council) judgement on a team/player interpretation mid-game. I would write/make a ruling in a way that even if unfair there wouldn't need to be a judgement call of "um.. are we allowed to use this yet?". (I'd go on, but details on how I would handle it don't belong in this thread).
I have to imagine the pause ruling/update was the result of a round of discussions amongst the admins - and I think it is a mistake to not try to include the community - specifically this community - in those discussions. You don't have to survey what the rule should be, I'm not advocating for the community suddenly being free to determine all the rules as they see fit, but perhaps you can gain insights into potential problems with your options or just obtain potential ideas that a small council might have missed as well as keep your community at least a little informed on what you're "considering" or "having a look at". (We often hear about how rules are "revisited" but don't get to see the discussion that happens, the options being weighed - I think RGL should make an attempt to bridge this gap).
Note: Keep in mind the above were just examples toward a point and suggestion - I know that by talking about such specifics I run the risk of derailing this thread into oblivion, so I'd encourage anyone replying to try to focus on the broad picture and not get lost in the details here.
The Survey Results
We also check our communication every season, we have a question in every end-of-season survey, how did we do with communication?
This last season:
82% of respondents rated their admin as adequate to great
91% of people said it was easy to get a hold of/response from an admin
83% believed that admins usually made reasonable decisions
As a preface, I have never been a fan of the way RGL handles surveys, I think it's too easy to construe or manipulate information - especially unintentionally.
For starters, as far as I can tell (and maybe I'm just piss poor at searching), I can't find the post-season results for S4, S5, or S6 - if there is a question in every post season survey regarding communication, I'd appreciate if someone could give me a hand finding it or compile the information (I'd love you long time) - I'm interested to see what the survey shows about admin satisfaction with the progressing seasons. If its not public, I'd like to know if there is a reason why - but that's probably - again - a discussion for another thread.
Putting the publicity of said survey/my incompetence aside: The Recent HL survey has a bit about division admins which I think is tangentially relevant: https://rgl.gg/Public/Articles/Default.aspx?a=1584&r=24
Of the 183 surveyed HL participants who interacted with an admin - ~51% rated their experience as good or better, while ~49% rated their experience as neutral, bad, or horrible. This is probably an unfair organization - and I don't follow the HL scene or think that their performance is indicative or even relevant regarding 6s, but in the same article and the same question regarding admin decisions: "Did you feel that your division admin generally made reasonable decisions" had ~51% responded with "Yes, but not every decision" or "No, many decisions were unreasonable".
Here's hoping I don't get lynched for talking about HL, but I wasn't able to find better data to work with - the main point/takeaway of this section is really that data & surveys should be talking points, but I rarely see conversations around them - a small pattern I've noticed even just talking with RGL admins is that they quote statistics that I'd never seen - or even have no option of seeing. Even if the information can't be publicly released, I'd like to see RGL look at sectors they're bad at then START a conversation about how to improve.
Math: https://i.imgur.com/aKiVZNU.png